====== Thief ====== //Category: Class// Thieves are cunning rogues who rely on stealth, deception, and quick strikes. With abilities like Hide, Backstab, and Steal, they take a unique approach to combat. Their disciplines include psionic detection and utility magic. **Key Stats:** Agility, Luck, Intelligence ===== Quick Reference ===== ^ Attribute ^ Detail ^ | **Role** | Utility / Burst DPS | | **Key Stats** | Agility, Luck, Intelligence | | **Base HP** | Low-Medium | | **Trainer** | Hidden trainer in the Steel Flower | | **Core Mechanic** | Steal, Hide, Backstab, Mug | | **Equipment** | Daggers, short swords, thrown weapons; light armor | | **Alignment** | Any | | **Dedication** | Level 1 | ===== Strengths ===== * Hide ability for stealth * Backstab for high burst damage * Steal and Mug abilities * Utility disciplines (Sence, Detect, Door, Transmute) * Limited Invisibility at level 17 * Trapsack for area control * Boost in Backstab and Hide at level 19 ===== Disciplines ===== ^ Level ^ Discipline ^ EP ^ | 02 | Sence | 10 | | 03 | Detect | 10 | | 04 | Resprirate | 20 | | 09 | Door | 10 | | 10 | Transmute \\ Darkness | 10 \\ 10 | | 11 | Infravsion | 25 | | 14 | Trapsack | 50 | | 15 | Reveal | 10 | | 17 | LimitedInvisibility | 20 | | 19 | Boost in \\ Backstab. Bonus in Hide skill. | ! | ===== Ability Progression ===== //Detailed progression including tier abilities.// ^ Level ^ Skill ^ Ability ^ | - | 1 | Steal; Hide | | - | 2 | Sence | | - | 3 | Detect | | - | 4 | Respirate | | - | 8 | Backstab | | - | 9 | Door | | - | 10 | Mug; Darkness; Transmute | | - | 11 | Poison; Infravision | | - | 14 | Trapsack; Disease | | - | 15 | Reveal | | - | 17 | LimitedInvis | | 35 | - | Taste of venom Tier | | 38 | - | Taste of disease Tier | | 41 | - | Taste of decay Tier | | 44 | - | Razor Blades Tier | | 47 | - | Veil of Deceit Tier | | 47 | - | Fog of Deceit Tier | | 60 | - | Echo of Venom Tier | | 65 | 32 | Dozens Tier | | - | 31 | All players in the same party as you are able to fully see you while hidden. All players in the party also receive a 5 level bonus for the purpose of seeing hidden creatures | | - | 32 | Thrown attacks (at a specific target) (Through the THROW command) are doubled (One command gets two throws). | | - | 33 | Mug will begin to work with an item in your right hand | | - | 34 | All poison based damage +15% | | - | 35 | All disease based damage +15% | | - | 36 | On rare occasion the thief will find himself remaining hidden after a non-fatal backstab | | - | 37 | The thief gains an automatic "Quick Stab" ability (cumulative with the quirk); and ANY PARTY MEMBER gets a chance of each combat swing being identified as a backstab. Veil and Fog of Deceit now grant a 5% chance of being auto-missed by an attacking enemy's melee abilities. | | - | 38 | Duration of all thief DOTs increases by 5 rounds | | - | 39 | Chance of #hide being a free action. The thief may successfully hide with as little as 1/4th their maximum HP. | | - | 40 | Thrown attacks with a specific target (throw right/left at X) swing three times. The recast for Razorblades decreases. | ===== Tier Abilities ===== //Advanced abilities gained through tier quests.// ^ Xform ^ Name ^ Effect ^ Recast ^ Duration ^ Lvl Req. ^ | 106 | Taste of venom | 300 direct disease damage per round, Cost 200 HP Cost | 4 Rounds | 10 Rounds | 35 | | 107 | Taste of disease | 400 direct disease damage per round, Cost 200 HP Cost | 4 Rounds | 10 Rounds | 38 | | 108 | Taste of decay | 500 direct disease damage per round, Cost 300 HP Cost | 4 Rounds | 10 Rounds | 41 | | 109 | Razor Blades | +12 to +18 Attacks to a single target, (Requires skill 32) | 50 Rounds | 1 Round | 44 | | 110 | Veil of Deceit | +AC, Hide bonus to self | 4 Rounds | 40 Rounds | 47 | | 111 | Fog of Deceit | + AC, + To-hit , , Hide bonus to party | 1 Round | 40 Rounds | 55 | | 400 | Echo of Venom | Poison Damage 600 per round, Cost 400 HP Cost | 4 Rounds | 10 Rounds | 60 | | 403 | Dozens | +12 to +18 Attacks in a 3x3 area, , (Requires skill 32) | 40 Rounds | 1 Rounds | 65 | | 401 | Echo of Disease | 600 direct disease damage per round, Cost 500 HP Cost | 4 Rounds | 10 Rounds | 70+ | | 402 | Echo of Decay | 600 direct disease damage per round, Cost 500 HP Cost | 4 Rounds | 10 Rounds | 70+ | | Thanks to Gohunr for tier info aswell as fixes | ===== Player Guides ===== * [[guides:thief_thief|Thief Guide - Thief]] ===== See Also ===== * [[classes:start|All Classes]] * [[mechanics:training_costs|Training Costs]] * [[races:start|Races]] * [[mechanics:tiers|Tier System]] > Sources: [[https://wolfguild.com/mirrors/BORED/|BORED]], [[https://wolfguild.com/mirrors/Tnem/|Tnem]], [[https://wolfguild.com/mirrors/ROAR/|ROAR]]