====== Class Ideas — Mihey ====== //Category: Guide | Region: Nork | Difficulty: Beginner// //Community-proposed class ideas and modifications for the Kingdom of Drakkar. Written by Mihey of PHNX Guild. These are player suggestions, not official content.// ===== Alchemist (New Class) ===== Expert in potion-making and item alteration. Merchant can dedicate to Alchemist at the Alchemist's in Nork. Depends on INT, WIS, and LUCK stats. * Can make potions with empty bottle + recipe + ingredients * Low skill: mends; Mid skill: IHs, zaps; High skill: stat pots * Ingredients: mushrooms, holly, blood, bones — dropped by monsters, sold in stores, or foraged * Higher skill = more effective potions (level 1 mend ~8 HP, level 5 mend 40-60 HP) * Can make damaging potions for throwing (fire, ice, acid, EC, lightning, poison) * **Transmute** discipline — much better than thief/ment's version, high skill = 100% value * **Enchant** discipline — like mentalist's, but can also enchant armor, gauntlets, boots ===== Ranger (New Class) ===== Bow expert and hunter. Fighter class extension (fighter/ranger). * **Bow expertise:** +1 additional attack per 4 bow skill levels * Can HIDE (like KM4 archers) * Can EAT mammal animals (bear, deer, wolf) to heal HP * Limited alchemy: can make mend/healing potions **Ranger Disciplines:** ^ Skill ^ Ability ^ Effect ^ | 6 | Aim | Additional hit bonus, increases with skill | | 7 | Fire Arrow | Adds fire damage | | 7 | Ice Arrow | Adds ice damage | | 8 | Poison Arrow | Attacks & poisons target | | 9 | Knock | Stun & knock down target | | 10 | Exploding Arrow | Blast on contact | | 11 | Lightning Arrow | Lightning damage on target's hex | | 12 | Hail | Summon animals to fight for you | | 13 | Firestorm Arrow | FS damage on target's hex | | 14 | Ambush | When hidden, attack with increased damage (like BS) | | 15 | Harry | Attack & move away from target (opposite of Charge) | | 16 | Pierce | Ignores shield and armor | | 17 | Stealth | Improved hide, can hide in open, must break before attacking | | 18 | Multiple Arrows | Fire 2+ arrows at same or different targets | | 21 | Whirlwind | Fire arrows at all visible AND invisible crits | | 22 | Swarm | Multiple arrows at single target (like MA's RP) | | 23 | EC Arrow | Earthcrush on target's hex (aging) | | 26 | Divine Bow | Temporary +8 enchant, silver/glowing, huge damage (stressful) | | 27 | Death Arrow | May KILL target instantly (very stressful) | | 29 | Invisibility | Invisible, can only use normal attacks (stressful) | | 30 | Counterattack | Automatically counterattacks all attacks (state like parry) | ===== Thief Modifications ===== * **Appraise** — identify item value * **Assassinate** — attempt to kill creature instantly; success depends on thief's skill and target's size. Greatly reduced on lairs but big thief can one-shot RD. * **Stealth** — improved hide, works in open areas * Limited alchemy: darkness and poison potions ===== Paladin Modifications ===== * **Avenge** — when a party member dies, paladin enters fierce state (like zerk). Grows stronger with each death. * **Aura** — passive bonus to party members (to-hit, defense, willpower, move rate). High skill adds stat bonuses. ===== Barbarian Modifications ===== * **Eat** — consume kills for exp, skill, and possibly stats. Healing on eat. Some creatures may be poisonous. * Higher zerk HP bonus at levels 21 and 24 (30% total) * **Multistrike** ability * **Howl** — scare nearby hostiles, reduce their defense/move rate ===== Martial Artist Modifications ===== * **Counterattack** — counterattacks all melee attacks (state like parry) * **Bandage** — self-heal, can heal others ===== Mentalist Modifications ===== * **Drain** — drains HP from target; at high skill can drain EP too * **Force Field** — transparent barrier with its own HP that absorbs physical damage; psionic attacks bypass it ===== Healer Modifications ===== * **First Aid** — mend, cure poison, disease & vision all in one * **Conversion** — convert hostile crits into allies * **Regenerate** — improved HP regen, faster recovery from stun/prone/flat * **Symbiosis** — link health with target; damage and healing are distributed between both crits proportionally ===== See Also ===== * [[classes:start|All Classes]] * [[guides:start|All Guides]] > Source: [[https://wolfguild.com/mirrors/PHNX/|PHNX Guild]]