====== Undead City Guide ====== //Category: Guide | Region: Cobrahn | Difficulty: Intermediate// //A community-compiled guide to the Undead City dungeon levels. Information from Ren, Ztinktoof, Watcher, Thundar, Mihey, Demonaic, and Tranquil. Original thread started by Rasker.// ===== General Tips ===== * All rooms are twiggable; anything outside rooms is not (—Mihey) * Bring at least two psi-cutters, preferably three * You NEED anti-stun: a healer in the party or a ninghi helm * Cobrahn prot-stun twigs start failing on UC2 * IV or a ment in the party for visibility * Coin, gems and experience are very good on all levels ===== UC1 ===== **Enemies:** Quaz (hide, thrown daggers), Mummy (GS), Rada (hand)\ **Psi Attacks:** Assault, Enmiss, Darkness A relatively easy level to start with basic gear, though you need psi-cutters for the constant pecking. Familiarize yourself with UC1 before progressing. * 2 places on this level commonly have Quaz — stay away from them * Quaz take a while to hit but can one-shot smaller players * Rarely, a non-Quaz crit can hit for 700-900 (very rare on UC1) * With kaldor robes and a cutter, you'll be fine * Excellent place for quick experience for smaller players ===== UC2 ===== **Enemies:** Pumped versions of UC1 critters\ **Psi Attacks:** Add BIG stun to the list * **Stay away from blobs** — level 18 PS rings are useless against their stun * Radas are tougher to hit * Quaz hit harder with daggers and can one-shot most players with a proning hit * 2-3 Quaz commonly regen around the green rectangle in SE corner * The shield house is a safe house and twiggable * **Shield house:** Trade for +100 and +200 shields * Very nice gold and random treasure ===== UC3 ===== **Enemies:** Even bigger versions\ **Psi Attacks:** Add Charm, Scare, Espear. Blobs mend themselves. For advanced to moderately advanced players. Even with psi-crush gear, espear protection, and anti-stun, most will find it challenging. * Very interesting graphics * Tremendous gold and decent skill * Quaz can one-shot many players if proned + backstabbed ===== UC3.5 ===== Same as UC3 but in bigger numbers. * First area has no psi, just physical — not very rough * Kills give 51k+ exp each without tons of HP * Square area has rooms with specific crit types (Blobs, Umbers, Quaz, etc.) ===== UC4 ===== Pumped versions of UC3 critters with very beefy damage. Comparable to KM-4 of Cobrahn. * Radas will deplete your disciplines on contact * Not recommended solo unless at the highest sizes * Psi crush, Charm, EC, Espear, and lots of nasty spells * Best with a party ===== UC5 ===== Possibly the toughest dungeon in the game. **Everything that can happen, happens here:** * Earthcrush, PSI-CRUSH, Charm, Stun, Paralyze, Espear, Blind, Dark * Huge Radablackbelts that prone and pummel you * Mummies that can one-shot you * Very tough Skeletons * Multiple attack types at once from groups UC5 also contains several quests and dungeons with lair crits. Think of it as having "roaming lair critters." ===== Firestorm Bracers ===== FS bracers become more powerful with each dungeon level: * UC1 bracers: protect 100 FS damage * UC3.5 bracers: protect ~300 FS damage * Give UC1 bracers to small healers — FS is much better skill than EC, ages less, and does more damage per EP for smaller healers * Two Guntver robes stack for ~20 EP regen; each is a psi-cutter ===== Improva Quest ===== On UC1: Obtain the 4 elemental scrolls to improve a forged weapon. ===== See Also ===== * [[guides:start|All Guides]] * [[lairs:start|Lairs]] > Source: [[https://wolfguild.com/mirrors/PHNX/|PHNX Guild]]