====== REAL Guild ====== REAL Guildhttp://realguild.forumotion.com/feed/?type=atom2012-02-19T04:29:22Zhttp://i44.servimg.com/u/f44/15/54/81/85/real1010.pngLatest topicsLairCaveBear.2012-02-19T04:29:22ZAdramlechLairCavebear....he has a timer, and if ya take too long, he goes into super Turbo HASTE mode, 1 shotting people left and right.
Lair bear can be healer stunned, as well as proned....good to have a dedicated healer doing nuthin but healing, and 2 hasted pallys armorbreaking if ya can swing it, think he drops 2 maybe 3 climb gloves.

Evil people are grey to the Lair cave bear, this makes him easy for healers to be evil and a ment for hasting.http://realguild.forumotion.com/t114-laircavebearGetting access to BDC castle for AA.2012-02-19T04:28:32ZAdramlechOk, to get to AA basement you need to get gloves from LairBear.

After gloves, you climb up in barb fields to talk to Trapper....that activates Archaeologist in BDC to accept the set of 4 different Spectre statues, which then lets ya use the castle stairs down to Consort / AA.

set folks up with set of 4 statues, usually easiest if you kill the NE spectre last -- and beware that the stairs hex is a super heal hex for that Spectre.http://realguild.forumotion.com/t113-getting-access-to-bdc-castle-for-aaAcidron acor tactics.2012-02-19T04:23:26ZAdramlechWith help from Vampster and Cobra I managed to gather this info.

Ideal setup: 2 healer..2 pallies and 5 ma's all hasted with running out ment takes 30 acid pots per AcidronAcor. Sticks do not "need" acid pots.
AA will cast acid per char thats there. So healers.ments and fighting classes splits into groups but Acidronacor will give a message two rounds before he will use acid, every 15 rounds. Everyone should just run south and return after acid has been cast.
Cobra had healers on east wall 4 away so only got hit by 1 acid each.
Barbs fuck things up.
Pallies go bait one corner.. ma's on top
1 healer with each group and ment for hasting.
4 corners with 1.1.1 and then many in the last.
Imagine 2 healers one hex... taking acid casted at each healer, double the trouble, spread out. 1 healer apart, you only get one burst.
1 healer one corner..one the other..ment the other and the fighters one. pallies must keep bait
Never let aa be in center.

Thief;
Goes like this.... once in lair...you kill mobs all around aa... pick off cort and make sure all in his lair.. send pallys send healers..send hastes ma's.. ment jumps in and out for haste only.


http://realguild.forumotion.com/t111-acidron-acor-tacticsGetting 80/402012-02-13T02:40:33ZAdramlechCollect 64 gold nuggets by killing Gnomes or picking up nuggets from the cave floor where all the npcs are ( Dogs should dig them up if you're visible. )

Head to the smelting pot which should be just south of the pad to UGH, open the brew window and brew 8 nuggets at a time to make a fist sized nugget. ( You do NOT need brew skill to do this )
Brew 8 fist sized nuggets to make a large nugget.
Hand in the large gold nugget to Armon to be able to reach level 80 and skill 40.

Theres a small issue with handing in at the moment, you can't be holding the large nugget when you speak to Armon as he will bug out. Sack the item and adjust your game window so that when you want to hand in you can put the nugget in your hand with the quest window open.http://realguild.forumotion.com/t106-getting-80-40Primal quirk tree hugger 2.2012-02-10T05:04:44ZAdramlechIn SDC2 in the climb up in the Gnome area there is a NE Plant area, plant enemies have a chance to drop a plant that is handed in for the 2nd tree hugger quirk.

More info to come as I find it.http://realguild.forumotion.com/t107-primal-quirk-tree-hugger-2Improving your killer to +122012-02-08T03:54:39ZAdramlechYou do NOT need brew skill to smelt.

Collect 8 leathers and 8 plate mails by killing enemies in ANY SDC area, they don't have to drop from the sdc2 critters like gnomes and crushers.

Take the 8 crystalline leathers to the smelting pot on the SW side of the NPC area in SDC2 to smelt a crystalline extract, this is made by smelting the leathers and then get your friendly local ment to enchant it to +6.

Take the 8 Plate mails to the smelting pot to smelt a silver extract ( Put these items into the brew menu stood ontop of the smelter) . This is also traded for the Tree hugger quirk at Juan which you will have to get another of.

Combine the +6 crystalline extract, the silver extract, an acid pot ( from brew vendors ) and a small gold nugget ( found on the floor in sdc2 npc area and gnomes ) in the smelting pot to recieve a refined fluidic crystal

Enchant the refined fluidic crystal to +6.
Bring it and your killer weapon to Alex to have the damage and blocking ability improved.

Pics to come.http://realguild.forumotion.com/t105-improving-your-killer-to-12The Betrayer.2012-02-06T08:46:52ZAdramlechJesus christ how horrifying, I saw this badboy roaming in sdc2

http://realguild.forumotion.com/t104-the-betrayerWyvern talon to progress to level78.2012-02-04T11:55:03ZAdramlechIf you entered SDC through Jil ( command mode jil,sdc ) you should end up here.

Ok starting from Jarvoh who you should have handed your gold nugget to ( to be able to gain lvl76, it's a random drop from human enemies, thumpers and rockmen here )



Now you can progress to lvl76 we need to kill wyverns to get further! run NW as far as you can until this hex and bust out your trusty climbing pick.



You should have gotten this by trading 10 rockmen/thumper rock fragments to the NPC Mineer through the hidden wall on the east side of SDC.http://realguild.forumotion.com/t97-wyvern-talon-to-progress-to-level78Marburn, lower sick caves.2012-02-04T08:36:10ZAdramlechIn my Mac's Friend quest I encountered Marburn and could not speak to him until lvl76, I have now done that and gained another primal quirk in crystalline resistance.

He asks for the top left half of a scale from the silver dragon consort, this is actually found amongst the local enemies. I was lucky enough to mug one.http://realguild.forumotion.com/t102-marburn-lower-sick-cavesIntroduction to NL, optional.2012-02-04T06:35:54ZAdramlechIn the original NL days the first thing we had to do was to break that lvl cap to 55 until we could do the primal quest, REAL so far has just been doing the primal quest but that means that you will only ever gain in the decayinglands and the first NL area becomes void and I'm guessing you will want to get 55 before you progress.

Once you reach level 50, dedicate to the primal quest.
Halgroth, path (if good aligned) in graine village.
Primas, path (if neutral aligned) in nameless town.
Necro, path (if evil aligned) in homlet.

First things first you need to get yourself 200 akronium coins for Emergon. To get the coins you need to collect 200lbs of ore from Minlok or Greendragon, guildies can help collect. You also need to head over to Arnes in Nameless town after you have obtained an 2 Apple saplings and 2 Dryad parts to get two coin molds. Speak to Jebroon and get two akronium blocks and then speak with Emerax in SE Nameless town to get two lots of akronium coins.

Bring them to Emergon on the Nameless land surface and once complete you will be able to gain exp untill level 55 in certain areas.

Now you can gain we need to get you into dornar for 5 levels. Obtain a Brigand heart and hold it in right hand, find a dryad and say hello (Dryad, hello) then head over to nameless town and speak with Mekik, then go visit Kimja who resides outside South west town, Bring Dryad bread to him.


The factioning is a part of getting to the decayinglands, it's tedious but most guildies are willing to help out. First you require to be factioned with either nameless or graine
(13000 points) We normally kill the Sentries and elites in SE town and you start at 10k points. Dip,graine will show you your progress.

Talk to the cryptkeeper for your faction,
he will ask for an Akronium block, some forgotten dust and a dragon heart.

Bring these to him and you gain access to the great halls.

Skilling can be done in forgottens if you have a mage handy or your pally can MS down with ease.

The rest of the later info can be found here http://www.roarguild.t15.org/NlQuests.htmlhttp://realguild.forumotion.com/t101-introduction-to-nl-optionalTheif Skill and Tier Info2012-02-01T22:51:16ZHercules
Theif Skill and Tiers
Back to All Class Tiers
Scroll down to view the tier only table

Skills and Tier Info
Level Skill Info Gained Ability
- 0 Command:Steal
You can attempt to steal from crits sacks

Command: Hide
Attempt to step into the shadows to hide from plain sight.
Steal, Hide
- 2 Cost: 10 Hp
Command: Form Sense
Senses properties of items. At higer levels allows you to sense hidden properties of items.
Sense
- 3 Cost: 10 Hp
Command: Form Detect
This enchantment gives the ability to see illusionary walls
Detect
- 4 Cost: 20 Hp
Command: Form Resperate
Enchantment that keeps you from drowning allowing you to move full speed in water
Respirate
- 8 Command: Backstab
Allows you to backstab opponents for alot of damage.
Can only backstab if opponent does not see you.
Backstab
- 9 Cost: 10 Hp
Command: Form Door
Allows you to create a door in some walls.
Door
- 10 Cost: 10 Hp
Command: Form Transmute
You turn items on your hex into coins, less then the items actual worth.

Cost: 10 Hp
Command: Form Darkness
Forms a darkness area. 3x3 area of effect.

Command:Mug
Allows you to mug your opponent.
Mug, Darkness, Transmute
- 11 Cost: 25 Hp
Command: Form Infravision
This enchantment will let you see through darkness, can only be cast on others once you reach skill 12.

Cost: 20 Hp
Command: Form Poison
Turns some of your victims blood into a toxic poison.
strength and duration of poison depends on your skill level.
Poison, Infravision
- 13 Command: Form Disease
Causes your vicitm to become infected with a disease, damaging them over time.
Disease
- 14 Command: Form Trapsack
Causes anyone trying to steal from you to become poisoned.
Trapsack
- 15 Command: Form Reveal
Allows you or your target to see items hidden on the ground for a short period of time.
Reveal

- 16 - Ability to chain backstab
Ability to appraise items on double click
- 17 Cost: 20 Hp
Command: Form Limitedinvis
You or your target becomes invisable to some crits, doesn't work on lairs!
Attacking cancels the disc.
LimitedInvis
Backstab damage is 10x normal
35 - Command: xform 106
A powerful venom causing damage over time lasting 10 rounds.
Taste of venom Tier
38 - Command: xform 107
A More powerful venom causing damage over time lasting 10 rounds.
Taste of disease Tier
41 - Command: xform 108
A decaying venom causing damage over time lasting 10 rounds.
Taste of decay Tier
44 - Attacks your target 12-18 times in a single round.
Can only be used in Nl.
Razor Blades Tier
47 - Increases your Armor id aswell as providing a bonus to your hide for 40 rounds.
Veil of Deceit Tier
47 - Increases your parties Armor id aswell as provides a bonus to hide.
Can only be cast on players lvl 30 or lower.
Fog of Deceit Tier
60 - Sacrifice your health to apply a powerful venom to your target causing severe damage over time lasting 10 rounds.
causing 300 health damage.
Echo of Venom Tier
65 32 Attacks an area of 3x3 12-18 times in a single round.
Can only be used in Nl.
Dozens Tier
- 31 All your party members can see you while you hide. They also recieve a bonus 5 levels to see hidden crits better.
All players in the same party as you are able to fully see you while hidden. All players in the party also receive a 5 level bonus for the purpose of seeing hidden creatures
- 32 Allows you to throw your weapon twice per throw command.
Thrown attacks (at a specific target) (Through the THROW command) are doubled (One command gets two throws).
- 33 You can now mug while holding something in your right hand.
Mug will begin to work with an item in your right hand
- 34 Poison, Taste of venom, Taste of decay, Echo of venom damage increased by 15%.
All poison based damage 15%
- 35 Disease, Taste of disease damage increased by 15%
All disease based damage 15%
- 36 There is now a chance you stay hidden if you backstab and do not kill your opponent.
On rare occasion the thief will find himself remaining hidden after a non-fatal backstab
- 37 You gain the ability to quick stab aswell as your party's attacks having a chance to land as a backstab granting increased damage.
The thief gains an automatic "Quick Stab" ability (cumulative with the quirk), and ANY PARTY MEMBER gets a chance of each combat swing being idified as a backstab
- 38 Poison, Disease, Taste of venom, Taste of decay, Echo of venom, Taste of disease last 5 additional rounds.
Duration of all thief DOTs increases by 5 rounds
- 39 You can now hide no matter wounded you are.
The thief may hide with ANY number of health points

Tier Info
Xform Name Effect Recast Duration Lvl Req.
106 Taste of venom 300 direct disease damage per round
Cost 200 HP Cost
4 Rounds 10 Rounds 35
107 Taste of disease 400 direct disease damage per round
Cost 200 HP Cost
4 Rounds 10 Rounds 38
108 Taste of decay 500 direct disease damage per round
Cost 300 HP Cost
4 Rounds 10 Rounds 41
109 Razor Blades 12 to 18 Attacks to a single target
50 Rounds 1 Round 44
110 Veil of Deceit AC
Hide bonus to self
4 Rounds 40 Rounds 47
111 Fog of Deceit AC
To-hit
Hide bonus to party
1 Round 40 Rounds 55
400 Echo of Venom Poison Damage 600 per round
Cost 400 HP Cost
4 Rounds 10 Rounds 60
403 Dozens 12 to 18 Attacks in a 3x3 area,
(Requires skill 32)
40 Rounds 1 Rounds 65
401 Echo of Disease 600 direct disease damage per round
Cost 500 HP Cost
(Requires skill 34)
4 Rounds 10 Rounds 70
402 Echo of Decay 600 direct disease damage per round
Cost 500 HP Cost
(Requires skill 34)
4 Rounds 10 Rounds 70
Ancient Plague xxx direct disease damage per round
Cost xxxHP Cost
(Requires skill 38)
78















http://realguild.forumotion.com/t52-theif-skill-and-tier-infoSilverDragonConsort22012-02-01T04:58:24ZAdramlechAlright, once you're on the second Wyvern floor and have handed in your talon ( you may need lvl75 or 76 to do this, yet to confirm ) you can make your way to SDC2.

Across the grass bridge to the west all all the way to the NE hex of this forest you can find a climb up to progress.

Once you have climbed up here atleast once you can now use the portal in UGH next to Olay and Cobrahn to quick travel to SDC2


http://realguild.forumotion.com/t99-silverdragonconsort22oz Caya fruit.2012-02-01T00:15:52ZAdramlechMake a macro

take food from sack;eat food;put food in sack

With this you can eat one caya fruit twice, each oz heals for 2.5khttp://realguild.forumotion.com/t98-2oz-caya-fruitMac's Friend.2012-01-31T08:25:44ZAdramlechI have finished this quest now and can confirm it gives the primal quirk crystalline resistance.

Righto, so you all know how to get to SDC right? well! from the enterance to the animals you head north until you find this hex.



On this hex you type in command mode; down. You do not climb down and you should end up here:



Wunderbar! now you head south east to the NPC to start your very own quest!

http://realguild.forumotion.com/t96-mac-s-friendEnchanted Vial2012-01-09T13:16:25ZHerculesEnchanted Vial

You will need to trade a Terror Blood and a Perfect Oak with Alchemix in Decayed Land Caves.Will then go north of Alchemix to Kurashna and trade the new blood and a batwing for Enchanted Terror Blood.http://realguild.forumotion.com/t86-enchanted-vialDuke Xuladan2012-01-09T13:08:41ZHerculesDuke Xuladan

This is the second part of the Nameless Lord quest.
The second Duke Summoner will want you to complete the Maze in the Nameless Town. Take 100 Akronium Coins for 5 tries at the Maze. Find the Judge at the end of the Maze(which changes each time you try), then go back to the Duke Summoner who will demand a Packet of Mandrake Root. These drop from BogWitches in the Decayed Lands Bog. This will satisfy the second Duke Summoner and will allow you to summon Duke Xuladanhttp://realguild.forumotion.com/t85-duke-xuladanDuke Merntax2012-01-09T13:04:49ZHerculesDuke Merntax

This is the third part of the Nameless Lord Quest.
The third Duke Summoner wants you to complete the Mormar Book. The Mormar Book drops from the Foreman on Mormar 15. You then need to collect a Mormar Page from each of the 25 levels of Mormar. This will satisfy the third Duke Summoner and allow you to summon Duke Merntax.http://realguild.forumotion.com/t84-duke-merntaxDuke Marvin2012-01-09T12:59:27ZHerculesDuke Marvin

This part of the Nameless Lord quest requires you to first talk to Shimok in the Nameless Town. He is located in a locked room. Shimok requires you to get the Shimok Book filled with Shimok Pages. These drop from wolves on the Nameless Land Surface. Give Shimok the completed Shimok Book and then go to the first Duke Summoner he will now want an Impure Volcanic Ore which can be got from Bandit Lord. This will satisfy the first DukeSummoner and allow you to summon Duke Marvin.http://realguild.forumotion.com/t83-duke-marvinDornar Entry2012-01-09T12:51:10ZHerculesDornar Entry

First of all you must speak with Mekik in Nameless Town, she will direct you to Kimja who is just outside the South West Town. Kimja requires that you get some Dryad Bread for him. To get Dryad Bread you must take a Brigand Heart and TE it to a dryad. This will give you access to Dornar.
http://realguild.forumotion.com/t82-dornar-entryDefense Staff/Upgraded Defense Staff2012-01-09T12:36:52ZHerculesDefense Staff/Upgraded Defense Staff

Take a 6 enchanted Akronium Block to Jinx in Nameless Town who will give you an Akronium Ring. Take this to Jeblaxin in Homlet for a Defense Staff.
To upgrade the Defense Staff get some Volcanic Ore from Minlok in the Akronium mines and trade it with a non-upgraded Defense Staff to Irabob in Graine Town.http://realguild.forumotion.com/t81-defense-staff-upgraded-defense-staffCoinmold Quest2012-01-09T12:29:33ZHerculesCoinmold Quest

First find an Apple Sapling from FallenMage on Nameless Land Surface and some Dryad Parts. Trade these with Arnes in Nameless Town for a Coin Mold.http://realguild.forumotion.com/t80-coinmold-questBreath of a Titan2012-01-09T07:35:04ZHerculesBreath of a Titan




You must stand holding a Breath Capture Vial when either a Titan or Albron dies.
http://realguild.forumotion.com/t79-breath-of-a-titanBreath Capture Vial2012-01-09T07:27:07ZHerculesBreath Capture Vial


You will need an Enchanted Terror Blood and a Swamp Bat Wing. Take them to Kurrashna in the Decayed Land Caves to create a Breath Capture Vial.
http://realguild.forumotion.com/t78-breath-capture-vialBandit Lord Ring2012-01-09T07:14:21ZHerculesBandit Lord Ring





To get access to the Bandit Lord, you must find the the Bandit Lord Inner Door Key which is a rare drop from creatures in the Ice Flows. The Bandit Lord Outer Door Key is got from tradeing and Improve Merkon Short Sword with Yomin in Graine Town.
This will give you access to the Bandit Lord lair, after you have killed the Bandit Lord you must take his Bandit Lord Head to Jelterban at the Jelterban Hedge on the Nameless Land Surface who will give you a Bandit Lord Ring. To be able to trade with Jelterban you must faction.http://realguild.forumotion.com/t77-bandit-lord-ringAkronium Coins2012-01-09T07:04:00ZHerculesAkronium Coins


Trade a Coin Mold and an Akronium Block with Emerax in Nameless Town to get 100 Akronium Coins.http://realguild.forumotion.com/t76-akronium-coinsAkronium Block2012-01-09T06:42:21ZHerculesAkronium Block


To do this you need to find 100lbs of ore (either from Large Ore or Small Ore) and trade it with Jebroon in Nameless Town who will hold the ore until you have 100lbs. He will then give you 1 Akronium Block.http://realguild.forumotion.com/t75-akronium-blockForges Map2012-01-08T23:29:04ZHerculesForges Map
Nameless Land Surface Map

Related Items:
Fluidic Diamond
Titan Bone
Related Monsters:
Amoral
Titan
Related Quests:
Titan Annealed Akronium
Related Maps:
http://realguild.forumotion.com/t74-forges-mapBasement Map2012-01-08T23:25:41ZHerculesBasement Under South West Town
Nameless Land Surface Map

Basement





Related Items:
Lorsulan Armor
Mantrapon Armor
Tortulan Armor
Related Quests:
Advanced HP/EP Regen
Improved Sabre
Lorsulan Plate
Mantrapon Plate
Tortulan Plate
http://realguild.forumotion.com/t73-basement-mapDornar Map2012-01-07T23:32:26ZHerculesDornar Map
Nameless Land Surface Map


Come here to enter Dornar after completing the entrance quest
http://realguild.forumotion.com/t67-dornar-mapNameless Town2012-01-07T23:21:44ZHerculesNameless Town
Nameless Land Surface Map

http://realguild.forumotion.com/t72-nameless-townGreen Dragon Lair2012-01-07T23:20:18ZHerculesGreen Dragon Lair
Nameless Land Surface Map

The home of the Green dragon.

Slay him for a dragon heart aswell as 10lbs to 50lbs of akronium ore
http://realguild.forumotion.com/t71-green-dragon-lairForgottens Map2012-01-07T23:15:40ZHerculesForgottens Map

Come here in search of forgotten dust for various quests.
Head to the southeast corner for the entrance to the Nameless Bogs
Excellent area to skill with the correct party

http://realguild.forumotion.com/t70-forgottens-mapSouth West Town2012-01-07T23:13:08ZHerculesSouth West Town
Nameless Land Surface Map


South west town

Go down the stairs for entry into the
Basement. The door is usually locked.
http://realguild.forumotion.com/t69-south-west-townAkbat Map info2012-01-07T23:08:43ZHerculesAkbat Map
Nameless Land Surface Map

Come here to see Akbat as part of the quest to get a key to the akronium mines
http://realguild.forumotion.com/t68-akbat-map-infoJelterban Hedge2012-01-07T23:03:11ZHerculesJelterban Hedge
Nameless Land Surface Map

Come here to turn in BL Head for BL rings.



Need Door or pass wall to enter

http://realguild.forumotion.com/t66-jelterban-hedgeGreat Halls2012-01-07T22:59:54ZHerculesGreat Halls
Nameless Land Surface Map

Gain Great Hall Access then kill the Blobs
http://realguild.forumotion.com/t65-great-hallsSekora Map2012-01-07T22:56:41ZHerculesSekora Map
Nameless Land Surface Map

http://realguild.forumotion.com/t64-sekora-mapNameless Keeps2012-01-07T22:52:27ZHerculesNameless Keeps
Nameless Land Surface Map

Come here in search of keep rings aswell as a crest amulet to gain access to keep-2

Acolyte:
Casts psi-crush and stun
60-62k exp

Initiate:
Casts energy-spear.
Protected by energyshield
60-62k exp

Cavalier:
Attacks from a distance with thier bows
60-62k exp

Watchmen:
Casts blind and hit with a staff
60-62k exp

Area drops:
Coins,
Uncut emeralds,
Lair gems,
Wooden staves,
Wooden bows,
Keep rings,
Crest amulet,
Small ore rocks (1 lb)
http://realguild.forumotion.com/t63-nameless-keepsAkronium mines2012-01-07T22:47:31ZHerculesAkronium mines
Nameless Land Surface Map
Come here to kill Minlok
http://realguild.forumotion.com/t62-akronium-minesFallens Hideout2012-01-07T22:43:50ZHerculesFallens Hideout
Nameless Land Surface Map

Come here to kill FallenMages to search for Apple Sapplings.

Best way to kill them is have a healer charm them and make them drink a nitro.

Form Charm at FallenMage
Fal, t bottle
Fal, Drink right
http://realguild.forumotion.com/t61-fallens-hideoutBandit Camp2012-01-07T22:41:53ZHerculesBandit Camp
Nameless Land Surface Map

The roaming Banditlord spawns here
http://realguild.forumotion.com/t60-bandit-campGraine Town - North West Town2012-01-07T22:19:12ZHerculesGraine Town - North West Town
Nameless Land Surface Map


Halgroth:

Part of the primal quest, you go see him if you are of good alignment.

Thurin:

The healer of the town, can check your skill using training codes here.

Diplomat:
Can check your current faction here.

Dandric:
Makes akro dust using an oak sappling and a large 10lb akro nugget

Yowin:
Asks for a akro ring and merk shortsword

Irabob:
Quest npc to receive a defence staff
http://realguild.forumotion.com/t59-graine-town-north-west-townIce Floes Map2012-01-07T20:12:53ZHercules
Ice Floes Map

Nameless Land Surface Map

Come here after trading for the outter door key, kill the icewurms, icexenors, agrillas untill you find an inner door key.

Once open the inner door,
head to chamberguard.

Tell chamberguard Entry to get in to the banditlord lair
(Cham, Entry)
http://realguild.forumotion.com/t58-ice-floes-mapFelontes Map2012-01-07T20:05:58ZHerculesFelontes Map
Nameless Land Surface Map

Come here to see Felontes as part of the quest to improve your Vamp gauntlets
http://realguild.forumotion.com/t57-felontes-mapHomlet Map2012-01-07T20:02:28ZHerculesHomlet Map
Nameless Land Surface Map


Homlet, come here to do afew quests, buy instant heals, locker items, use the only bank in Nl.

Jeblaxin:
Improves defence staves

Arepehapa:
The towns banker

Hameron:
Ih seller

SirMormar:
?

Diplomat:
Check your faction using her

Almora:
Provides the various quests for access to the lower keep floors

Ulric:
Bring her akronium dust to get psi booster scrolls

Necron:
Part of the primal quest depending on your alignment
http://realguild.forumotion.com/t56-homlet-mapJillian Area Information2012-01-07T19:21:09ZHerculesJillian Area Information

Nameless Land Surface Map

The home of Jillian.

Visit her to return to nork
(Jill, nork)

Or to go to green dragon hatcheries
(Jill, Gdh)
*Requires Gh and lvl 35*


Visit Diplomat to check your current faction
(Dip, graine)
(Dip, Miners)
(Dip, Bandits)
(Dip, Nameless one)


1 to 9999 as enemy
10000 to 12999 as Neutral
13000 as Friend
http://realguild.forumotion.com/t55-jillian-area-informationPaladin Skill and Tier Info2012-01-06T21:37:02ZHercules
Paladin Skill and Tier Info
Back to All Class Tiers
Scroll down to view the tier only table

Skills and Tier Info
Paladins gain 2 willpower upon dedicating.
Paladins also gain additional combat bonuses.
All Focus abilites lower your own defense when used.
Level Skill Click to show/hide info Gained Ability
- 15 You can charge at your opponents, comes in handy to finish off running crits.
Charge: Charge at target opponent, can charge further as your skill gets higher
- 17 Command: Focus parry
While parried, you increase your blocking.
you can search, Move around while parried.
Attacking will cancel the parry stance.
Parry
- 18 Command: Focus strike
An attack that hits harder then normal attacks.
Beomes your main attack for awhile.
Strike
- 19 Command: Focus Blindstrike
Allows you to strike an enemy while blind or in darkness.
Blindstrike
- 20 Command: Focus Multistrike
An attack that hits multiple targets on your hex, amount of enemies you can hit depends on skill.
Multistrike
- 21 Command: Focus Boost
Boosts your Strength and agility by 2 points for a short time.

Command: Focus Thruststrike
Similar to charge, you thrust your self at your target.
Boost, ThrustStrike
- 22 Command: Focus PowerStrike
A single powerful blow to your target.
Powerstrike
- 23 Command: Focus Defend
Increases your targets defense while decreasing yours.
Target should be on your hex.
Defend
- 24 Command: Focus superboost
Boosts your Strength and agility by 5 points, and your movement by 1 for a short time.
SuperBoost
- 25 Command: Focus Armorstrike
Allows you to strike your opponent twice in one round for great damage.
ArmorStrike
- 26 Command: Focus ultraboost
Boosts your Strength and agility by 8 points, and your movement by 1 for a short time.
UltraBoost
- 27 Command: Focus MaxStrike
Allows you to strike your opponent twice in one round for greater damage
Maxstrike
- 28 Command: Focus Disarm
Has a chance to disarm your opponent, forcing them to put away their weapon for afew rounds.

Command: Focus HealingTouch
Heals you for most of your hp up too 1020hp per heal, will also cure poison or blind.
Disarm, HealingTouch
- 29 Command: Focus Pierce
Gain a bonus to your to-hit for the attack, suppose to penetrate armor better.
Pierce
- 30 - -
35 - Command: xForm 100
You gain 50 Armor class.
Shield of Courage Tier
38 - Command: xForm 101
You gain 80 Armor class.
Shield of Bravery Tier
41 - Command: xForm 102
You gain 100 Armor class.
Shield of Valor Tier
44 - Command: xForm 103
You gain 10 Armor class, 40 damage absorb.
Barrier of Courage Tier
47 - Command: xForm 104
You gain 20 Armor class, 40 damage absorb
Barrier of Bravery Tier
50 - Command: xForm 105
You gain 30 Armor class, 40 damage absorb.
Barrier of Valor Tier
60 - Command: xForm 300
You gain 125 Armor class.
Shield of Honor Tier
65 32 Command: xform ?
Your target suffers 2k damage each round for 20 rounds.
Singe of Good Tier
- 31 When using Focus boost, Focus Superboost, Focus Ultraboost, you no londer get stunned.
All three BOOST foci no longer stun when used
- 32 You can now disarm creatures up to level 62.
Disarm becomes effective against creatures up to level 62 ( 10 bonus)
- 33 If your target is of evil alignment, you gain a 30% damage boost when attacking them.
Paladin receives a 30% damage bonus against evil creatures
- 34 ArmorStrike now damages your opponents armor more effectively.
All "armor damaging" abilities have greater effectiveness (special weapons as well as armorstrike)
- 35 Focus Pierce now attacks twice in one round.
FOCUS PIERCE gains a 2nd "swing"
- 36 Focus Maxstrike now attacks three times in a round, but third attack is less effective.
MAXSTRIKE gains a 3rd, slightly less effective attack
- 37 You gain an additional 30% bonus to damage against evil aligned creatures.
Paladins gain an additional 30% bonus against E/E crits
- 38
Paladin gains a boost to shield blocking while holding a shield, and a bonus to shield penetration if the left hand is empty
- 39 You and your party gain a bonus to armor id based on your weapon skill.
Paladin AND his party gain a boost to AC, based on the skill of the weapon the paladin is holding

Tier Info
Xform Name Effect Recast Duration Lvl Req.
100 Shield of Courage 50 Armor Class
5 Rounds 50 Rounds 35
101 Shield of Bravery 80 Armor Class
5 Rounds 50 Rounds 38
102 Shield of Valor 100 Armor Class
5 Rounds 50 Rounds 41
103 Barrier of Courage 10 Armor Class, 40 Damage Absorption, 25hp Reverse damage
5 Rounds 50 Rounds 44
104 Barrier of Bravery 20 Armor Class, 40 Absorption, 50hp Reverse damage
5 Rounds 50 Rounds 47
105 Barrier of Valor 30 Armor Class, 40 Absorption, 75hp Reverse damage
5 Rounds 50 Rounds 50
300 Shield of Honor 125 Armor Class
5 Rounds 50 Rounds 60
? Singe of Good 2k Damage per round to evil targets
(Requires skill 32)
100 Rounds 20 Rounds 65
Shield of nobility x Armor class
(Requires skill 34)
70
Wave of good X damage per round to evil targets
(Requires skill 34)
70
Bulwark of Law x Armor class
(Requires skill 38)
78

http://realguild.forumotion.com/t51-paladin-skill-and-tier-infoMentalist Skill and Tier Info2012-01-06T21:21:51ZHercules
Mentalist Skill and Tier Info
Back to All Class Tiers
Scroll down to view the tier only table

Skills and Tier Info
Level Skill Info Gained Ability
- 1 Command: Form Enmiss
Ep cost: 5 Ep
You shoot a missle of pure energy at your target
Enmiss
- 2 Command: Form Detect
Ep cost: 10 Ep
This enchantment gives the ability to see illusionary walls
Detect
- 3 Command: Form sense
Ep cost: 10 Ep
Sences properties of items. At higer levels allows you to sense hidden properties of items.
Sense
- 4 Command: Form Resperate
Ep cost: 20 Ep
Enchantment that keeps you from drowning allowing you to move full speed in water
Respirate
- 5 Command: Form Protfire
Ep cost: 10 Ep
This absorbs some of the damage delt by fire
Protfire
- 6 Command: Form Illusion
Ep cost: 25 Ep
Forms an illusion of fire/water/snow/wall on target hex

Command: Form Fireball
Ep cost: 10 Ep
You let forth a blaze of fire. 3x3 area of effect
Illusion, Fireball
- 7 Command: Form Protice
Ep cost: 20 Ep
This absorbs some of the damage delt by ice
Protice
- 8 Command: Form Icestorm
Ep cost: 15 Ep
You let forth a storm of ice. 3x3 area of effect
Icestorm
- 9 Command: Form Firebreath
Ep cost: 50 Ep
You set forth a hot fiery liquid. 5x5 area of effect

Command: Form Door
Ep cost: 10 Ep
Allows you to create a door in some walls.
Firebreath, Door
- 10 Command: Form Transmute
Ep cost: 10 Ep
You turn items on your hex into coins, less then the items actual worth.

Command: Form Darkness
Ep cost: 10 Ep
Forms a darkness area. 3x3 area of effect.
Transmute, Darkness
- 11 Command: Form Blast
Ep cost: 20 Ep
You let out an exlosive force. 3x3 area of effect.

Command: Form Infravision
Ep cost: 25 Ep
This enchantment will let you see through darkness, can only be cast on others once you reach skill 12.

Command: Form Disintegrate
Ep cost: 10 Ep
You let forth a destructive force that destroys walls and small items on screen
Blast, Infravision, Disintegrate
- 12 Command: Form Enchant
Ep cost: 30 Ep
You Enchant items using your mental power
Skill 12 = 3 enchant
Skill 17 = 5 (lose Perm hp doing 5)
Skill 19 = 6 (Lose perm hp)
Skill 20 = 7 (lose perm hp)
Skill 21 = 8 (lose perm hp, exp, brings con to 4
Skill 24 = 9 (lose perm hp, exp, brings con to 4

Command: Form Imbue
Ep cost: 30 Ep
You imbue items with the discs you know using your mental power
Skill 12 = your able to recharge disc twigs
Skill 17 = your able to embue golden bracers. takes perm hp.
Only discs gained at half of the ments's current skill level can be imbued in items
every 40-50 embues the ment loses 3-5 con.
Example: At skill 30, the discs you imbue will be skill 15 in strength.

Command: Form Findfriendly
Ep cost: 30 Ep
You bring forth a friendly creature to assist you.
Skill 12 = Bear
Skill 14 = Roc
Skill 17 = Red dragon
Skill 25 = Silver dragon

Command: Form Energyshield
Ep cost: 20 Ep
This absorbs some of the physical damage delt to you
Enchant, Imbue, Findfriendly, Energyshield
- 13 Command: Form Icebreath
Ep cost: 55 Ep
You set forth a freezing storm of hail.
Command: Form Acidbreath
Ep cost: 10 Ep
You set forth a corrosive pool of acid. 3x3 area of effect
Requires cob to gain disc.
Icebreath, Acidbreath
- 14 Command: Form Energyspear
Ep cost: 35 Ep
You shoot a piercing spear of pure energy at your target.
Can stun the target.

Command: Form absorbtion
Ep cost: 20 Ep
This absorbs some of the magical damage delt to you, also stops most poison by absorbing it when combined with energyshield.

Command: Form Push
Ep cost: 15 Ep
You channel your mental energy to push your target.
Energyspear, Absorption, Push
- 15 Command: Form Scry
Ep cost: 25 Ep
See through the eyes of your target for a short period.

Command: Form Featherfall
Ep cost: 30 Ep
Makes you recieve no damage from falling aswell as preventing round loss when proned.

Command: Form Confusion
Ep cost: 25 Ep
Confuses your target causing them to attack at random for afew rounds.
Confusion, Scry, Featherfall
- 16 Command: Form Earthcrush
Ep cost: 100 Ep
Causes the weight of the ground to crash down on targets hex. Area of effect hitting all on the hex.
Earthcrush
- 17 Command: Form Limitedinvis
Ep cost: 20 Ep
You or your target becomes invisable to some crits, doesn't work on lairs!
Attacking cancels the disc.

Command: Form Deplete
Ep cost: 100 Ep
Removes enchantments and drains ep of target.
Attacking cancels the disc.
LimitedInvis, Deplete
- 18 Command: Form Psimirror
Ep cost: 100 Ep
Forms a barrier around you or your target that will reflect spells back to the caster.

Command: Form Shockwave
Ep cost: 100 Ep
You unleash a destructive force around you, breaking walls and causing alot of damage. 3x3 area of effect

Command: Form Passwall
Ep cost: 20 Ep
You or your target phases out and is able to pass through solid walls.
Psimirror, Shockwave, Passwall
- 19 Command: Form Teleport location-name
Ep cost: 50 Ep
Teleports you to memorized location.
to memorize: #memorize "location name"
can have a total of 80 locations, 20 in alt 1, 20 in alt 2, 20 in cob, 20 in aleria
Teleport
- 20 Command: Form Haste
Ep cost: 25 Ep
Doubles you or your targets actions per round, doubles movement speed, can cost the caster agility.
Haste
- 21 Ep cost: 100 Ep
Command: Form Massteleport
You teleport all players on your hex to a memorized location.
MassTeleport
- 22 Command: Form Energysiphon
Ep cost: 10 Ep
You take energy points away from your target and add them to your own pool, can effectively boost your ep to twice thier base.
ex: 600/600 can become 1200/600
EnergySiphon
- 23 Command: Form Corspray
Ep cost: 200 Ep
You blast your target with energy damaging thier armor.
Corspray
- 24 Command: Form Energylance
Ep cost: 250 Ep
You launch a massive bolt of energy at the target.
EnergyLance
- 25
Boosts the damage of Fireball, Firebreath by 50% 50% Fire damage boost
- 26 Boosts the damage of Icestorm, Icebreath by 50%
50% Ice damage boost
- 27 Boosts the damage of Earthcrush by 50%
50% Earth damage boost
- 28 Boosts the damage of Enmiss, Espear, Elance by 50%
50% Energy damage boost
- 29 Boosts the damage of Fireball, Firebreath by 50%
25% Fire damage boost
- 30 - -
35 - Command: xForm 112
Ep cost: 50 Ep
You channel nash's fury into a spear of direct damage.
Nash Fury Tier
36 - Command: xForm 113
Ep cost: 60 Ep
Target suddenly feels Entombed receiving direct damage.
Borns Entombment Tier
37 - Command: xForm 114
Ep cost: 60 Ep
You launch a spear of light, dealing direct damage.
Spear of Light Tier
41 - Command: xForm 115
Ep cost: 90 Ep
You launch a flaming spear of energy, dealing fire damage.
Spear of Flame Tier
42 - Command: xForm 116
Ep cost: 90 Ep
You launch a freezing spear of energy, dealing ice damage.
Spear of Ice Tier
48 - Command: xForm 117
Ep cost: 100 Ep
A rebellious fury of energy shot at target causing energy damage.
Rebellious Fury Tier
50 - Command: xForm 118
Ep cost: 200 Ep
Lacking cohesive order, this anarchic energy causes severe direct damage when used on a target.
Anarchy Tier
55 - Command: xForm 119
Ep cost: 500 Ep
A chaotic energy causing direct damage over time.
Chaos Tier
55 - Command: xForm 120
Ep cost: 50 Ep
Summons a friendly guardian to assist you.
only in nl can the guardian be summoned.
Guardian Tier
60 - Command: xForm ?
Ep cost: 200 Ep
A mass of fiery energy causing fire damage.
Infernic Spear Tier
65 32 Command: xForm ?
Ep cost: ? Ep
Brings forth a powerful tempuric snow storm, causing severe ice damage in a 3x3 area for 3 rounds.
Tempuric Snow Storm Tier
70 34 Command: xForm 502
Ep cost: 600 Ep
A powerful damage over time spell with a blinding effect
Illuminic Hammer Tier
- 31 You can now memorize a total of 96 locations.
24 Nork alt 1, 24 Nork alt 2
24 Cob, 24 Aleria
you also gain another 5ep regen per round
Increased teleport locations per server ( 4). 5 boost to ep regen per round
- 32 You gain 100 ep over your max.
100 floating max energy points
- 33 Boosts the damage of Fireball, Firebreath, Spear of flame, Infernic spear by 15%
All fire based damage increases by 15%
- 34 Boosts the damage of Icestorm, Icebreath, Spear of ice, Tempuric snow storm by 15%
All ice damage 15%
- 35 Detect,
Respirate, Protfire, Protice, Infravision, Energyshield, Absorption,
Featherfall, LimitedInvis, Passwall, Haste durations increased by 1round
per skill lvl.
ex. at skill 34, if protfire lasts 100 rounds, at skill 35, protfire would last 135 rounds.
All non-primal "buff" durations increased by 1round/skill level
- 36 Boosts the damage of Enmiss, Espear, Elance, Rebellious fury by 15%
All energy based damage 15%
- 37 Absorption, Protfire, Protice discs are as effective as a lvl 111 skill disc.
Increased absorption/protfire/protice discs by 3 times current skill level
- 38 Gain an additional 5 ep regen per round, corspray enhanced
Mentalist gains 5 additional EP regen per round, damage from Corspray/related abilities is increased
- 39 Boosts the Acidbreath by 30%, no other spells based on acid/lightning?
All lightning/acid based attacks increased by 30%

Tier Info
Xform Name Effect Recast Ep Cost Lvl Req.
112 Nash fury 1k direct damage
2 Rounds 50 Ep 35
113 Borns Entombment 1k direct damage
2 Rounds 60 Ep 36
114 Spear of Light 1k direct damage
2 Rounds 60 Ep 37
115 Spear of Flame 2k fire damage

2 Rounds 90 Ep 41
116 Spear of Ice 2k ice damage
2 Rounds 90 Ep 42
117 Rebellious fury 2.5k energy damage
2 Rounds 100 Ep 48
118 Anarchy 6k direct damage
10 Rounds 200 Ep 50
119 Chaos 2k Direct dmg each round
Lasts 4 rounds
30 Rounds 500 Ep 55
120 Guardian Summon a friendly gaurdian in NL only
1 Round 50 Ep 55
? Infernic spear 3k Fire damage
1 Round 200 Ep 60
501 Tempuric snow storm 2700 Ice damage
Area of effect (3x3)
Lasts 3 rounds
(Requires skill 32)
3 Rounds 400 ep 65
503 Tempuric fire storm 2700 fire damage
Area of effect (5x5)
Lasts 3 rounds
(Requires skill 34)
3 Rounds 500 ep 70
502 Illuminic Hammer 4000 damage
2 round dot
(Requires skill 34)
1 round 600 ep 70
Lightning of Constriction X damage
x round dot
(requires skill 38)
78

http://realguild.forumotion.com/t50-mentalist-skill-and-tier-infoMartial Artist Skill and Tier Info2012-01-06T21:10:26ZHercules
Martial Artist Skill and Tier Info
Back to All Class Tiers
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Skills and Tier Info
Level Skill Info Gained Ability
- 6 Command: Jump Kick
You jump kick your target.
Jump Kick
(any class can gain and use)
- 7 Command: Sweep
You drop to the ground sweeping crits on your hex.
Number of targets you can sweep is based on skill.
You suffer a minor loss of defense during the sweep round.
Sweep
(any non-ma can gain and use)
- 17 Command: Chi sweep
A stronger Sweep allowing you to hit targets who are hidden, even if you are blind or in darkness.
You suffer a minor loss of defense during the sweep round.
Chi Sweep
- 18 Command: Chi MinorShield
Offers a small damage absorb ability for both psi and melee damage.
Time required to produce the shield can take 3 rounds.
Chi MinorShield
- 19 Command: Chi Wallbreak
Allows you to break down some walls.
Chi WallBreak
- 20 Command: Chi Ironfish
You channel your energy into a single powerful strike.
You suffer a penalty to defense to improve offence.
Chi IronFist
- 21 Command: Chi Minorpool
Increases your overmax pool of hp by 50% of your current hp.
For example: 1000/1000 hp becomes 1500/1000. ih'ing will remove temp hp.
Chi MinorPool
- 22 Command: Chi Jumpstrike
You jumpkick into your target then punch him asewll.
You lose defense in exchange for greater offence while using this.
Chi JumpStrike
- 23 Command: Chi Shield
Offers a moderate damage absorb ability for both psi and melee damage.
Time required to produce the shield can take 5 rounds.
Chi Shield
- 24 Command: Chi Powersweep
A stronger version of Chi sweep, targets don't need to be seen to be hit
Chi PowerSweep
- 25 Command: Chi Pool
Increases your overmax pool of hp by 100% of your current hp.
For example: 1000/1000 hp becomes 2000/2000. ih'ing will remove temp hp.
Chi Pool
- 26 Command: Chi Rapidpunch
A fury of successive punches against a single target.
The number of attacks is based on skill.
Chi RapidPunch
- 27 Command: Chi Majorshield
Offers a great damage absorb ability for both psi and melee damage.
Old notes indicate a 60 point damage absorb.
Time required to produce the shield can take 7 rounds.
Chi MajorShield
- 28 Command: Chi Majorpool
Increases your overmax pool of hp by 3 times your current hp.
For example: 1000/1000 hp becomes 3000/3000. ih'ing will remove temp hp.
Can take up too 12 rounds to produce the effect.
Chi MajorPool
- 29 Command: Chi Deathtouch
When used the martial artist forgoes one permanent point of constitution in an attack on target.
Creatures
with less than half skill level of the martial artist in levels are
slain outright, and others suffer from one third to three times their
maximum health in damage.
Chi DeathTouch
35 - Command: xform 200
Claw your opponent twice in one round.
Target must be on hex.
Bear Claw Tier
38 - Command: xform 201
Adds thorns to your fists, adding 25 damage to all attacks for 50 rounds.
Thorny Edge Tier
41 - Command: xform 202
Claw your opponent three times in one round.
Target must be on hex.
Tiger Claw Tier
44 - Command: xform 203
Adds spikes to your fists, adding 50 damage to all attacks for 50 rounds.
Spiked Edge Tier
47 - Command: xform 204
Claw your opponent four times in one round.
Target must be on hex.
Griffon Claw Tier
55 - Command: xform 205
Adds razors to your fists, adding 75 damage to all attacks for 50 rounds.
Razored Edge Tier
60 - Command: xform 800
Claw your opponent five times in one round.
Target must be on hex.
Dragon Claw Tier
65 32 Command: xform ?
Adds barbed razors to your fists, adding 100? damage to all attacks for 50 rounds.
Razored Barbs
- 31 When using Chi minorshield, Chi shield, Chi majorshield you only get stunned for 1 round or less.
The martialist is able to compensate for the stun of CHI SHIELD abilities, limiting the effect to one round or less
- 32 Chi deathtouch no longer takes constitution
CHI DeathTouch no longer requires constitution
- 33 If quirk points are spent into "The dragons revenge" it becomes more effective.
The Dragon's Revenge ability is now innate to the martialist. If the quirk is present, the effectiveness is increased
- 34 Your now able to reflect 100 damage.
The martialist gains a 100 damage reflect ability (stacking with other abilities)
- 35 Chi deathtouch now attacks 3 times in a round if not fatal.
CHI Deathtouch gains a third attack for non-fatal blows
- 36 Chi jumpstrike now jumpkicks, then punches then kicks in the same round on your target.
CHI Jumpstrike gains an additional kick at the end of the series
- 37

MA vs MA combat block-bypassing abilities (vs skill blocks) is increased
- 38 Ep cost: 50 Ep
Damage from kick, jump kick, chi jumpstrike is increased.
Damage from Kick/Boot (both kick and jumpkick) is boosted
- 39 Any attack landing at full force has a chance of primal stunning your target.
Chance of any "full force" open hand attack primal stunning an opponent

Tier Info
Xform Name Effect Recast Duration Lvl Req.
200 Bear Claw 2 claw attack damage, on hex only
5 Rounds 0 Rounds 35
201 Thorny Edge 25 dmg to all attacks
5 Rounds 50 Rounds 38
202 Tiger Claw 3 claw attacks, on hex only
5 Rounds 0 Rounds 41
203 Spiked Edge 50 dmg to all attacks
5 Rounds 50 Rounds 44
204 Griffon Claw 4 claw attacks, on hex only
5 Rounds 0 Rounds 47
205 Razored Edge 75 dmg to all attacks
5 Rounds 50 Rounds 55
800 Dragon Claw 5 claw attacks, on hex only
5 Rounds 0 Rounds 60
? Razored Barbs 100 dmg to all attacks
(Requires skill 32)
5 Rounds 50 Rounds 65
? Dragon sting Armor debuff
(Requires skill 34)
5 Rounds 5 Rounds 70
(Requires skill 34)
70
Dragon Pierce (Requires skill 38)
78

















http://realguild.forumotion.com/t49-martial-artist-skill-and-tier-infoHealer Skill and Tier Info2012-01-06T20:55:49ZHercules
Healer Skill and Tier Info
Back to All Class Tiers
Scroll down to view the tier only table

Skills and Tier Info
Level Skill Info Gained Ability
- 1 Ep cost: 5 Ep
Command: Form Mend
Allows you to heal minor wounds on yourself and others.
Mend
- 2 Ep cost: 10 Ep
Command: Form Detect
This enchantment gives the ability to see illusionary walls
Detect
- 3 Ep cost: 10 Ep
Command: Form Assault
Let forth an assault of energy on your targets brain, disrupting neural pathways.
Assault
- 4 Ep cost: 10 Ep
Command: Form Blind
Can cause the target to go blind, chance of success depends on your skill level.
Blind
- 5 Ep cost: 10 Ep
Command: Form Detox
neutralizes poison on yourself or your target.

Ep cost: 10 Ep
Command: Form Protfire
This absorbs some of the damage delt by fire
Detox, Protfire
- 6 Ep cost: 10 Ep
Command: Form Vision
Restores the sight of your target or yourself.
Vision
- 7 Ep cost: 30 Ep
Command: Form Critcure
Allows you to restore life to fallen allies.
damages the healer when casted.
at higher skill levels, you can revive slain monsters.

Ep cost: 20 Ep
Command: Form Protice
This absorbs some of the damage delt by ice
Critcure, Protice
- 8 Ep cost: 20 Ep
Command: Form Heal
Allows you to heal major wounds on your self or others.
Heal
- 9 Ep cost: 15 Ep
Command: Form Stun
An attack on the mind of your target causes them to become stunned. success depends on skill level, and the level of target.

Ep cost: 15 Ep
Command: Form Succor
Records your current location onto a twig, when twig is dropped caster teleports to the recorded location.
Stun, Succor
- 10 Ep cost: 10 Ep
Command: Form Light
Illuminates a 3x3 area, used to counter darkness.
Light
- 11 Ep cost: 20 Ep
Command: Form Poison
Turns some of your victims blood into a toxic poison.
strength and duration of poison depends on your skill level.

Ep cost: 25 Ep
Command: Form Firestorm
You set forth a very concentraded burst of heat, normal fire protection is not effective.
Poison, FireStorm
- 12 Ep cost: 15 Ep
Command: Form Lightning
You set forth a bolt of lightning striking everything on targets hex.
Lightning
- 13 Ep cost: 40 Ep
Command: Form Protassault
This absorbs some of the damage delt by assault on you or your target.
ProtAssault
- 14 Ep cost: 30 Ep
Command: Form ProtStun
Forms a protective shield around you or your targets mind to decrease the chance of being stunned by the stun disc.
does not protect against combat stun.

Ep cost: 15 Ep
Command: Form Push
You channel your mental energy to push your target.
ProtStun, Push
- 15 Ep cost: 35 Ep
Command: Form Atone
Attempts to bring target closer to a good/good alignment.
causes loss a perm loss of hp.

Ep cost: 50 Ep
Command: Form Autoheal
Embues your target with healing energy.
When target recieves enough damage to be at 1/5th thier hp, autoheal goes off and heals target.
Autoheal, Atone
- 16 Ep cost: 100 Ep
Command: Form Earthcrush
Causes the weight of the ground to crash down on targets hex. Area of effect hitting all on the hex.

Ep cost: 100 Ep
Command: Form StoneToFlesh
Restores a dead ally who has been turned into a stone statue back into flesh.
causes the healer to lose stats.
Earthcrush, StoneToFlesh
- 17 Ep cost: 100 Ep
Command: Form Antistun
Makes you or your target very difficult to be stunned by the disc.
does not prevent combat stun.

Ep cost: 100 Ep
Command: Form Psi-crush
A massive assault of psi energy causing severe damage.

Ep cost: 30 Ep
Command: Form Charm
Attempts to cause the target to fall under the casters command.
Charm, Antistun, Psicrush
- 18 Ep cost: 100 Ep
Command: Form Powerword stun
Stuns all hostile targets visible to the caster.
Skill train with homlet's healer to gain aid.

Ep cost: 100 Ep
Command: Form Aid
Enhances the targets ability to land a blow aswell as increasing damage delt, grats bonus to see hidden crits.
Aid, Powerword Stun
Full ep regain when wounded.
- 19 Ep cost: 100 Ep
Command: Form Powerword Death location-name
Damages all hostle targets visible to caster.
causes perm hp loss if a player is hit with it.
Powerword Death
- 20 Ep cost: 100 Ep
Command: Form Powerword Heal
Heals all visible allies, cures blindness and poison.
Powerword Heal
- 21 Ep cost: 100 Ep
Command: Form Strength
Embues your target with increased strength.

Ep cost: 200 Ep
Command: Form Cure disease
Cures you or your target of all disease.
Strength, Curedisease
- 22 Ep cost: 100 Ep
Command: Form Agility
Embues your target with increased agility.
Agility
- 23 Ep cost: 250 Ep
Command: Form Regeneration
Increases you or your targets natual healing ability.
Replaces the 2 hp lost after death in cob if not using an antisteve amulet.
Regeneration
- 24 Assault, Psi-crush damage boosted by 25%
25% Damage Boost to Psi
- 25 Assault, Psi-crush damage boosted by 25%
25% Damage Boost to Psi
- 26 Assault, Psi-crush damage boosted by 25%
25% Damage Boost to Psi
- 27 Assault, Psi-crush damage boosted by 25%
25% Damage Boost to Psi
- 28 Assault, Psi-crush damage boosted by 25%
25% Damage Boost to Psi
- 29 Assault, Psi-crush damage boosted by 25%
25% Damage Boost to Psi
- 30

25% Damage Boost to Psi
35 - Ep cost: 50 Ep
Command: xForm 150
Increases your health max value by 125.
Balar's Health Tier
36 - Ep cost: 100 Ep
Command: xForm 151
Increase your hp regeneration per round by 25.
Regeneration Tier
37 - Ep cost: 100 Ep
Command: xForm 152
A brainstorm of energy causing direct damage.
Brainstorm Tier
40 - Ep cost: 100 Ep
Command: xForm 153
A cold fusion of your victims blood causing ice damage over 10 rounds.
Cold Fusion Tier
41 - Ep cost: 100 Ep
Command: xForm 154
Boiling your victims blood causing fire damage over 10 rounds.
Fire Blood Tier
44 - Ep cost: 200 Ep
Command: xForm 155
Increases your max health value by 200.
does not stack with balar's health.
Guardian Health Tier
50 - Ep cost: 400 Ep
Command: xForm 156
A gift of healing givin to all allies in a 5x5 area increasing natural health regeneration by 100 for 50 rounds.
Gift of Healing Tier
55 - Ep cost: 300 Ep
Command: xForm 157
A titan blessing granting an increased max health value of 250 aswell as increased natural healing ability of 50 hp per round.
lasts 74 rounds.
Psionic Blessing of the Titan Tier
60 - Ep cost: 800 Ep
Command: xForm 158
Unleash
balar's fury on your party, increasing max health value by 375, aswell
as granting 50 points of damage absorption and an additional 10 armor
id.
Effects entire party you are in.
Balar's Fury Tier
65 - Ep cost: 400 Ep
Command: xForm ?
A massive healing energy unleashed recovering 3000 hp on self or target.
Primal Mending Tier
65 32 Ep cost: 175 Ep
Command: xForm ?
A sunderal strike causing direct damage.
Sunderal Strike Tier
- 31 Strength and Agility Disc increased to 8 each.
Str/Agility disciplines are increased to a 8 stat boost
- 32 Firestorm, Cold fusion, Fire blood gain an additional 300 damage
Healer also gains an additional 5 ep regen per round.
Mental based fire/ice effects receive a 300 damage bonus (including dots). Healer gains 5 regen to ep
- 33 Assault, Psi-crush, Brainstorm damage increased by 15%
All assault based damage increases by 15%
- 34 Detect,
Protfire, ProtAssault, ProtStun, Autoheal, Antistun, Strength, Agility,
Regeneration discs last an additional 51 rounds another 1.5rounds per
skill level after 34.
All non primal buff durations increased by 1.5rounds/level
- 35 Poison, Powerword Death damage increased by 300 points.
Disease damage increased by 300 points (including dots)
- 36 Strength and Agility Disc increased to 10
Str and Agil bufs increased to 10 points
- 37 ?
ANTISTUN now increases the saving throw for PRIMALSTUN by 5 levels
- 38 When the healer casts atone, they no longer lose permanent hp or stats.
casting primal discs has a chance to consume zero energy.
ATONE no longer takes HP or stats from the healer, healer gains a small chance beneficial primal discs will take ZERO energy
- 39 Healers max health value is raised by 200 aswell as all party members.
healer gains an additional 5 ep regen per round.
Healer gains 200 HP, all party members receive the same boost. Healer gains 5 bonus to EP regen


Tier Info
Xform Name Effect Recast Duration Ep Cost Lvl Req.
150 Balar's Health 125 max health
2 Rounds 50 Rounds 100 Ep 35
151 Regeneration 25 hp Regen
2 Rounds 50 Rounds 100 Ep 36
152 Brainstorm 1k Direct Dmg
2 Rounds 0 Rounds 100 Ep 37
153 Cold Fusion 300 Ice dmg per rnd
3 Rounds 10 Rounds 100 Ep 40
154 Fire Blood 300 Fire dmg per rnd
3 Rounds 10 Rounds 100 Ep 41
155 Guardian Health 200 max health
3 Round 50 Rounds 200 Ep 44
156 Gift of Healing 100 hp reneration
5x5 area effect
0 Round 50 Rounds 400 Ep 50
157 Psionic Blessing of the Titan 250 Hp
50 hp regen
3 Rounds 75 Rounds 300 Ep 55
158 Balar's health 125 Hp
1 Round 50 Rounds 800 Ep 60
604 Primal Mending Heals 3k hp
1 Round 0 Round 40 Ep 65
601 Sunderal Strike 1900 Damage
(Requires skill 32)
1 Round 0 Rounds 175 Ep 65
602 Avatar health 575 Hp
(Requires skill 34)
1200 Ep 70
(Requires skill 34)
70
Crystalline Regeneration 1500 Hp
(Requires skill 38)
78

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