====== Drakkar Roar Guild ======
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**Party Leadership Abilities**
**Party ability**
**Max**
**Cost**
**Effect**
Party defence
20
5
Increases the entire parties defence
Attack bonus
20
5
Increases the entire parties attack
Swing bonus
20
5
Increases the entire parties accuracy
Shield bonus
2
20
Increases the entire parties shield blocking capabilities
Armor advantage
20
5
Increases the entire parties armor id
Weapon blocking
20
5
Increases the entire parties weapon blocking capabilities
Healthy advantage
20
10
Increases the health points of each party member.
(depending on their level)
Health added is 1/3rd your level (rounded down) for each point in Healthy Advantage.
Psionic advantage
20
10
Increases the energy points of each party member.
(depending on their level)
Healthy regen
20
10
Increases the entire parties health regen.
For each Healthy Regen you have, each party member's ep regen is increased by 1/2 of their level (rounded down)
Example: If a Level 21 ment is in a party with 1 Healthy Regen, hp regen is increased by 10 for a total hp regen of 11.
If level 21 ment is in a party with maxed 10 Healthy Regens, hp regen is increased by 10*10 or 100 for total hp regen of 101.
Energy regen
20
10
Increases the entire parties energy regen
Melee damage
20
5
Increases the entire parties melee damage
Fire damage
20
5
Increases the entire parties fire damage
Ice damage
20
5
Increases the entire parties ice damage
Energy damage
20
5
Increases the entire parties energy damage
Mental damage
20
5
Increases the entire parties mental damage
Melee dampner
10
5
Decreases the melee damage the party takes
Fire dampner
10
5
Decreases the fire damage the party takes
Ice dampner
10
5
Decreases the ice damage the party takes
Energy dampner
10
5
Decreases the energy damage the party takes
Mental dampner
10
5
Decreases the mental damage the party takes
Party leadership ability points are gained while partied and hunting (3 minimum in party, must remain in sight), Are only gained in nork, aleria and nl.
Points are gained by party leader,
points and abilites invested in carry over to new parties lead or joined.
Party abilities are only in effect if you are in or lead a party of 3 or more players IN sight of each other.
Thanks to Bartosh for alot of info and corrections
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> Source: [[https://wolfguild.com/mirrors/ROAR/roarguild.webuda.com/GeneralPartyAbilites.html|Original mirror]]