====== Drakkar Roar Guild ====== [[index.html|Home]] [[GeneralInfo.html|Back to General]] [[ItemsIndex.html|Items]] [[LairsIndex.html|Lairs]] [[QuestsIndex.html|Quests]] [[ClassInfo.html|Class Info]] [[QuirkInfo.html|Quirk Info]] [[Tiers.html|Tiers]] [[ItemLvlReq.html|Item Level Req.]] [[HpEpMaxes.html|Hp/Ep Maxes]] [[ChMaxes.html|Ch Maxes]] [[Dion.html|Dion]] [[Experience.html|Exp Chart]] [[ScreenshotIndex.html|Screenshots]] [[Members.html|Members]] [[Links.html|Links]] [[http://drakkarroarguild.proboards.com/|Forums]] **Party Leadership Abilities** **Party ability** **Max** **Cost** **Effect** Party defence 20 5 Increases the entire parties defence Attack bonus 20 5 Increases the entire parties attack Swing bonus 20 5 Increases the entire parties accuracy Shield bonus 2 20 Increases the entire parties shield blocking capabilities Armor advantage 20 5 Increases the entire parties armor id Weapon blocking 20 5 Increases the entire parties weapon blocking capabilities Healthy advantage 20 10 Increases the health points of each party member. (depending on their level) Health added is 1/3rd your level (rounded down) for each point in Healthy Advantage. Psionic advantage 20 10 Increases the energy points of each party member. (depending on their level) Healthy regen 20 10 Increases the entire parties health regen. For each Healthy Regen you have, each party member's ep regen is increased by 1/2 of their level (rounded down) Example: If a Level 21 ment is in a party with 1 Healthy Regen, hp regen is increased by 10 for a total hp regen of 11. If level 21 ment is in a party with maxed 10 Healthy Regens, hp regen is increased by 10*10 or 100 for total hp regen of 101. Energy regen 20 10 Increases the entire parties energy regen Melee damage 20 5 Increases the entire parties melee damage Fire damage 20 5 Increases the entire parties fire damage Ice damage 20 5 Increases the entire parties ice damage Energy damage 20 5 Increases the entire parties energy damage Mental damage 20 5 Increases the entire parties mental damage Melee dampner 10 5 Decreases the melee damage the party takes Fire dampner 10 5 Decreases the fire damage the party takes Ice dampner 10 5 Decreases the ice damage the party takes Energy dampner 10 5 Decreases the energy damage the party takes Mental dampner 10 5 Decreases the mental damage the party takes Party leadership ability points are gained while partied and hunting (3 minimum in party, must remain in sight), Are only gained in nork, aleria and nl. Points are gained by party leader, points and abilites invested in carry over to new parties lead or joined. Party abilities are only in effect if you are in or lead a party of 3 or more players IN sight of each other. Thanks to Bartosh for alot of info and corrections ---- > Source: [[https://wolfguild.com/mirrors/ROAR/roarguild.webuda.com/GeneralPartyAbilites.html|Original mirror]]