====== Party Leadership Abilities ====== //Category: Mechanic// Party leaders can invest points into leadership abilities that buff all party members. ^ Ability ^ Max ^ Cost ^ Effect ^ | Party defence | 20 | 5 | Increases the entire parties defence | | Attack bonus | 20 | 5 | Increases the entire parties attack | | Swing bonus | 20 | 5 | Increases the entire parties accuracy | | Shield bonus | 2 | 20 | Increases the entire parties shield blocking capabilities | | Armor advantage | 20 | 5 | Increases the entire parties armor id | | Weapon blocking | 20 | 5 | Increases the entire parties weapon blocking capabilities | | Healthy advantage | 20 | 10 | Increases the health points of each party member. (depending on their level) Health added is 1/3rd your level (rounded down) for each point in Healthy Advantage. | | Psionic advantage | 20 | 10 | Increases the energy points of each party member. (depending on their level) | | Healthy regen | 20 | 10 | Increases the entire parties health regen. For each Healthy Regen you have, each party member's ep regen is increased by 1/2 of their level (rounded down) Example: If a Level 21 ment is in a party with 1 Healthy Regen, hp regen is increased by 10 for a total hp regen of 11. If level 21 ment is in a party with maxed 10 Healthy Regens, hp regen is increased by 10*10 or 100 for total hp regen of 101. | | Energy regen | 20 | 10 | Increases the entire parties energy regen | | Melee damage | 20 | 5 | Increases the entire parties melee damage | | Fire damage | 20 | 5 | Increases the entire parties fire damage | | Ice damage | 20 | 5 | Increases the entire parties ice damage | | Energy damage | 20 | 5 | Increases the entire parties energy damage | | Mental damage | 20 | 5 | Increases the entire parties mental damage | | Melee dampner | 10 | 5 | Decreases the melee damage the party takes | | Fire dampner | 10 | 5 | Decreases the fire damage the party takes | | Ice dampner | 10 | 5 | Decreases the ice damage the party takes | | Energy dampner | 10 | 5 | Decreases the energy damage the party takes | | Mental dampner | 10 | 5 | Decreases the mental damage the party takes | ===== Notes ===== Thanks to Bartosh for alot of info and corrections ===== See Also ===== * [[mechanics:game_commands|Game Commands]] * [[mechanics:start|Game Mechanics]] > Source: [[https://wolfguild.com/mirrors/ROAR/|ROAR Guild]]