====== Betty Quest ====== //Category: Quest | Region: Nork | Difficulty: Intermediate// The **Betty Quest** involves rescuing a lost girl named Betty from the wilderness west of Frore and escorting her safely back to her father, Art. Completing it grants an atonement to Good/Good, random potions, a Zap scroll, and two 20K lair diamonds. ===== Requirements ===== * Access to **Frore** and the area west of it * Ability to clear Harpies and Skeletons * A Mentalist in the party is recommended (for Liminvis) ===== Walkthrough ===== - Find **Art** (Betty's father) in a building in the **west end of Frore**. Click his name and click the talk button to receive a **Doll**. - Head **west of Frore** to the area with Skeletons and Harpies. Betty is on a small island, hidden behind walls. - **Blow the walls** (west wall of the Frore Mino building) to create a path to Betty. - Hold the **Doll in your hand** — Betty will follow you as long as you're holding it. - Escort Betty back to Art. **Keep her alive** — she has only **1 HP** and will die easily to any hostile creature. - Once Betty is safely with Art, say **"Art, Betty"**. Betty has only **1 HP**. Clear all hostile creatures along the path before leading her. A Mentalist casting **Liminvis** on Betty is the safest approach. ===== Rewards ===== * **Atonement** up to Good/Good alignment * Random potions * **1 Zap scroll** * **2 Lair Diamonds** (worth 20K each) ===== See Also ===== * [[quests:betty_vampire_quest|Betty Vampire Quest]] — continuation involving the Vampire lair above Betty's area * [[quests:chipper_key_quest|Chipper Key Quest]] — another Frore-area quest * [[quests:nork_quests_roar|Nork Quests (ROAR)]] — full compilation * [[quests:start|Quest Index]] > Sources: [[guilds:roar:norkquests|ROAR Guild]], [[guilds:real:quests|REAL Guild]]