====== Underground Dweller ====== //Category: Race// === Quick Facts === ^ Stat ^ Cap ^ | **STR** | 18 | | **AGI** | 18 | | **CON** | 18 | | **INT** | 18 | | **WIS** | 18 | | **WIL** | 18 | | **CHA** | **15** | | **LCK** | **12** | | **Special** | None | //Also known as: Halfling// **Underground Dwellers** are extremely short and somewhat childlike in appearance. But don't underestimate them, because they are great fun once you get a few ales down them. In addition, they are extremely agile and have strong constitutions. As with the Outcasts, Lady Luck rarely smiles on the Underground Dweller. ===== Stat Caps ===== Underground Dwellers have the **most restricted stat caps** of any race. Their Charisma cap of **15** is the lowest in the game, and their Luck cap of **12** is dramatically below the standard 18. ^ Stat ^ Cap ^ Notes ^ | CHA | **15** | Lowest of any race; three below standard | | LCK | **12** | Lowest of any race; six below standard | | All others | 18 | Standard caps | Unlike other races that trade CHA/LCK for a 19 in a combat stat, Underground Dwellers do **not** gain any stat above 18. This makes them the most challenging race to play — the severe Luck penalty means a higher chance of being stripped on death, worse trap outcomes, and less favorable random events. ===== Character Creation Tips ===== * Underground Dweller is widely considered the hardest race to play due to the extreme CHA and LCK restrictions. * Roll for 15 CHA and 12 LCK (the caps) — don't waste time hoping for higher. * Focus on getting 18 in AGI and CON, which are the race's natural strengths. * The 12 LCK cap means you will be stripped on death far more often than other races. Plan accordingly — keep backup gear. * The 15 CHA cap means significantly higher training costs and Hit Doc prices throughout the game. ===== Recommended Classes ===== Despite the stat disadvantages, Underground Dwellers' natural agility and constitution make them viable for certain melee and rogue builds: ^ Class ^ Why ^ | [[classes:thief|Thief]] | Natural agility benefits steal, mug, and backstab | | [[classes:martialist|Martial Artist]] | Agility and Constitution tendencies support the dodge-based playstyle | | [[classes:barbarian|Barbarian]] | High CON tendency helps with HP; Barbarians care less about CHA | ===== See Also ===== * [[races:start|All Races]] — stat cap comparison table * [[classes:start|Classes]] — all playable classes * [[mechanics:stats|Character Stats]] — how stats affect gameplay * [[mechanics:fating|Fating]] — can randomly change your race > Sources: [[guilds:roar:races|ROAR]], [[guilds:tantheus:races|Tantheus]]