Category: Class
Disciplines are class-specific abilities earned through leveling and quests. Each class has a unique discipline tree.
| Class | Discipline Name | Count | Level Range | Description |
|---|---|---|---|---|
| Healer | Disciplines | 23 | 1-23 | Healing, curing, buffs, and psionic damage spells |
| Mentalist | Spells | 40 | 1-23 | Psionic damage, utility, and crowd control |
| Thief | Disciplines | 12 | varies | Stealth, detection, traps, poisons |
| Paladin | Focus | 16 | 15-29 | Combat stances, shields, strikes, and buffs |
| Martial Artist | Chi | 13 | 17-29 | Shields, pools, special attacks |
| Barbarian | Talents | 10 | 16-26 | Stat boosts, immunities, combat enhancements |
| Fighter/Mentalist | Spells | 23 | 1-23 | Same as Mentalist (minus EnergyLance) |
Most discipline progression follows this pattern:
| Level | Ability | EP Cost | Effect |
|---|---|---|---|
| 1 | Mend | 5 | Basic heal |
| 7 | CritCure | 16 | Cure critical wounds |
| 10 | Stun | 35 | Stun target |
| 14 | ProtAssault/ProtStun | 55 | Protection buffs |
| 17 | AutoHeal | 70 | Automatic healing |
| 23 | Regenerate | 250 | Powerful regeneration |
| Level | Ability | EP Cost | Effect |
|---|---|---|---|
| 1 | Enmiss | 3 | Reduce enemy accuracy |
| 6 | Fireball | 15 | Fire damage |
| 8 | IceStorm | 22 | Ice AoE damage |
| 12 | Enchant/Imbue | 35 | Enhance weapons |
| 20 | Haste | 130 | Speed buff |
| 23 | Corspray/EnergyLance | 175 | Top damage spells |
| Level | Ability | Effect |
|---|---|---|
| 15 | Charge | Rush attack |
| 17 | Strike | Enhanced melee hit |
| 20 | Multistrike | Hit multiple targets |
| 22 | ThrustStrike | Penetrating attack |
| 25 | ArmorStrike | Armor-piercing hit |
| 29 | Pierce | Double swing |
| Level | Stage | Effect |
|---|---|---|
| - | Fidgety | Slight combat boost |
| - | Anxious | Moderate boost |
| - | Wild | Strong boost |
| - | Crazed | Very strong boost |
| - | Out of Control | Near maximum boost |
| - | Frothing | Maximum combat power |