Table of Contents

Disciplines Overview

Category: Class

Disciplines are class-specific abilities earned through leveling and quests. Each class has a unique discipline tree.

Discipline Types

Class Discipline Name Count Level Range Description
Healer Disciplines 23 1-23 Healing, curing, buffs, and psionic damage spells
Mentalist Spells 40 1-23 Psionic damage, utility, and crowd control
Thief Disciplines 12 varies Stealth, detection, traps, poisons
Paladin Focus 16 15-29 Combat stances, shields, strikes, and buffs
Martial Artist Chi 13 17-29 Shields, pools, special attacks
Barbarian Talents 10 16-26 Stat boosts, immunities, combat enhancements
Fighter/Mentalist Spells 23 1-23 Same as Mentalist (minus EnergyLance)

Discipline Progression

Most discipline progression follows this pattern:

Key Abilities by Class

Healer

Level Ability EP Cost Effect
1 Mend 5 Basic heal
7 CritCure 16 Cure critical wounds
10 Stun 35 Stun target
14 ProtAssault/ProtStun 55 Protection buffs
17 AutoHeal 70 Automatic healing
23 Regenerate 250 Powerful regeneration

Mentalist

Level Ability EP Cost Effect
1 Enmiss 3 Reduce enemy accuracy
6 Fireball 15 Fire damage
8 IceStorm 22 Ice AoE damage
12 Enchant/Imbue 35 Enhance weapons
20 Haste 130 Speed buff
23 Corspray/EnergyLance 175 Top damage spells

Paladin Focus

Level Ability Effect
15 Charge Rush attack
17 Strike Enhanced melee hit
20 Multistrike Hit multiple targets
22 ThrustStrike Penetrating attack
25 ArmorStrike Armor-piercing hit
29 Pierce Double swing

Barbarian Berserk

Level Stage Effect
- Fidgety Slight combat boost
- Anxious Moderate boost
- Wild Strong boost
- Crazed Very strong boost
- Out of Control Near maximum boost
- Frothing Maximum combat power

See Also

Sources: BORED, ROAR, Tantheus