Table of Contents

Kareth — Area Concept

Category: Guide | Region: Nork | Difficulty: Intermediate

A detailed community-designed area concept for the Kingdom of Drakkar by Mihey of PHNX Guild. This is a player-created design document, not official content.

Overview

Kareth is a proposed arena within the Nork segment (under Frore), accessible by one point only (entrance/exit in Homlet). Entry requires completing the introduction quest.

Introduction Quest: Kareth's Will

Kareth was a hunter who hunted for food, furs, and trophies. One day he explored “newly discovered ground” and never returned.

Quest Steps:

  1. Kareth's wife asks you to find Kareth or his corpse — return with him or his ring
  2. Ask townies for clues — most say he went through east Frore gate
  3. One NPC remembers seeing him go into the rocky hill SE of Frore (Homlet)
  4. A Homlet NPC says he was there to buy supplies then went into caves
  5. Find a broken arrow near a secret door in Homlet
  6. In the small room: Kareth's corpse. Take his ring and return it to his wife.
  7. She gives you Kareth's will — a scroll revealing the caves and asking an adventurer to slay the Beast and return its horns

Entry to Kareth requires holding Kareth's will (ties on first entry).

Geography

Bestiary

All creatures are RANDOM:

Lair Crits

Gold Dragon (EATER) — GD scales better than BD (good EC prot, 150/150 fire/ice). Uses EC. Drops EC bracers and EC prot amulet.

Bashers — Pair of huge ogres (one MA, one mace). On-contact push. Drop Basher Gaunts (+5 offence, +1 str, on-contact push) and Basher Mace.

The Bros (three lair NPCs sharing one lair):

Kalyndrel — Renegade fighter/mentalist with random weapon. Highly skilled, uses Espear/ES. Zoo of random pets. Trade weapon to Hermit for: Hermit's Staff (+4, +2 wis, silver/glowing, +20 ep, +2 ep regen, +1 to all healing discs, HEALER ONLY)

The Great Roc (EATER) — Giant roc. Charges, prones, 100-400 damage, lots of HP. Drop feather → trade to Hermit for Hermit's Robe. Tan for feathers (+4/4, 120/120 fire/ice, 60 lightning/acid/EC/enmiss prot, on-contact featherfall & respirate)

Lil One — Goblin with huge hally. Drops: +5 silver/glowing hally (prones, on-contact firestorm, FS prot) and funny hat (+2 luck, FS prot)

The Demon — Paladin-only fight. Slow regen, hits 300 avg, charges, prones, casts fear/dark/firebreath/firestorm. Drops trident for Jala's Quest.

Ogre Masher — VERY hard hitting (400-600), tons of HP. Drops Butcher Axe (+5/-5, no block, +60 HP, +4 str, -2 agi, ignores shield, hardest hitting weapon in Nork)

Ancient Dragon (EATER) — THE toughest lair in Nork/Aleria (5-10x Snowbeast HP). Hits 1000-4000, prones, casts shockwave/firebreath. Immune to status effects. Tanned: THE BEST armor (500 fire/ice, 150 lightning/acid/enmiss/EC, 6/6). Drops Ancient Dragon Skull (6/6, on-contact respirate/featherfall/ES/absorb/IV).

Quests

Hermit Quests

Beast Quest

Slay the Beast (huge bull-like creature, tons of HP, 200-500 damage, prones, fast HP regen from horns, poison bite). Drops:

Class Sash Bonuses
MA +2 agil, +1 con, +4/4
Barbarian +2 str, +1 con, +4/4, +20 HP
Fighter +1 str, +1 agi, +1 con, +4/4
Paladin +2 will, +1 agi, +4/4
Thief +2 agil, +1 luck, +4/4
Fighter/Mentalist +1 str, +1 agi, +1 int, +4/4
Mentalist +2 int, +4/4, +20 EP
Healer +2 wis, +4/4, +20 EP

Shadow's Challenge (Thief Only)

Find Shadow in a secret room. Complete stealing challenges (from The Bros, Kalyndrel, Hermit, then Shadow himself). Rewards include full Shadow gear set:

Jala's Quest (Paladin Only)

Find Jala deep in dark caverns. Pass through her Seal into evil creature-filled caves. Slay the Demon and bring its trident. Repeatable. Full Light gear set (all items cost HP to wear; poofs if you lose pallyhood):

Avenger Sword

A Frore smith mourning his family will forge a weapon deadly to a specific monster race. Bring corpses of the target race, a rare Kareth metal, and retrieve his drunk assistant. The resulting sword hits the targeted race extremely hard (harder than Masher Axe) despite low base stats. You can have multiple Avengers.

Guru Quests (Ment/Healer Only)

Divine Aura (100 EP) — Buffs willpower, charisma, and skill. Power depends on former's willpower, exp, and skill.

Ethereal (100 EP) — Move your “soul” through walls to observe remote locations. Body stays vulnerable.

See Also

Source: PHNX Guild