Mystical Mentalists
*Mentalists focus the power of their minds into psionic energy. They can slay their foes quickly and from a distance, without dirtying their hands in physical combat. However, Mentalists must concentrate and make each psionic attack count to avoid wastefully depletingy their psionic energy. Mentalists must have sufficient Intelligence to form psionic disciplines. Intelligence also determines how much psionic energy they initially posses and how many psionic energy points they gain in at each experience level. Mentalists get fewer Health Point gains than any other class. Mentalists are much use in lairs until Skill 12 and are slow in gaining Skill. Their area disciplines will let them gain Experience faster than most classes. Most Mentalists are of the Woodlands Dweller or City Dweller races.
Skill Levels
0 Unskilled
1 Beginner
2 Trainee
3 Jester
4 Student
5 Mentalist
6 Forger of Fire
7 Defender from Ice
8 Forger of Ice
9 Controller of Fire
10 Concealer of Paths
11 Maker of Paths
12 Enchanter
13 Controller of Ice
14 Worker of Force
15 Defier of Gravity
16 Master of Earth
17 Defier of Vision
18 Wizard
19 Master of Dimensions
20 Master of Time
Back to Class Info.
To Mentalists Disciplines.
To Discipline Properties.**