Kareth
by Mihey
—-
[ [[#quests|Quests]] ] [ [[#geography|Geography]] ] [ [[#bestiary|Bestiary]] ] [ [[#lairs|Lairs]] ] [ [[#items|Items]] ] [ [[#notes|Notes]] ] *** Kareth *** Ideas V 1.2
by one point only (entrance/exit)
upon completion of quest
ZONE, twig spot) * - The Great Roc - slay it and bring feather - receive Hermit's robe - Kalyndrel - slay the foul renegade and bring its weapon - receive Hermit's staff - The Bros - bring all their weapons and sashes - receive Hermit's ring - ring of the Saint - good aligned, +5/5, +2 cha, +2 luck, on contact ES (good) - ring of the Hermit - neutral aligned, +5/5, +2 wis, +2 will, good psi-cutter, on-contact ES (smaller than Saint) - ring of the Villain- evil aligned, +5/5, +2 str, +2 agi, on-contact IV, DETECT, on-contact ES (smaller than Saint) - Pilgrimage 1 - seek an item Hermit randomly chooses - receive Hermit's rejuvenation potion (full HP/EP recovery, multi uses, cures poison) - Pilgrimage 2 - seek an critter Hermit names, slay and bring it - receive Hermit's Bitter soup (eat to gain +1 con - up to 18 and hp up to hit doc's max + 20 by 1-2) - Pilgrimage 3 - find and bring Hermit's dog back ALIVE - receive atone up to n/n - Pilgrimage 4 - find a certain ingredient (random drop) - receive Hermit's bitter juice - recover lost hp due to death * Beast * - if you find the beast (large bull-like creature with fearsome jaws and claws, should have TONS of hp and hit for 200-500 average, proning and flattening often, its horns heal it - fast hp regen, poison on bite) and manage to kill it, it drops: - horns; give it to Ralna, Kareth's wife, to get Kareth's hunter bow: - +6 silver glowing bow, on-contact poison (matches stiletto's), non-proning - on-contact IV (when wielded), good damage and block, +1 attack, +1 agi, +1 luck - claw gaunts (glowing, proning, of strength of alerian grips, +1/1 - +5/5 combat adds, +5 HP regen) - claw boots (glowing, proning, higher damage than dancers for kicking, +1/1 -+5/5 combat adds, +5 HP regen) - beast fur ( +1/1 - +5/5 adds, +2 str, +2 con, +5 HP regen, +50 HP, block like BD scales, level3-4 ES (furs absorb some damage), NO fire/ice/lightning/acid/psi/enmiss protections) - beast's tail - trades for one of sashes (at hermit in caves, more below): - MA sash - +2 agil, +1 con, +4/4 - barb sash - +2 str, +1 con, +4/4, +20 HP - fighter sash - +1 str, +1 agi, +1 con, +4/4 - paladin sash - +2 will, +1 agi, +4/4 - thief sash - +2 agil, +1 luck, +4/4 - fighter/mentalist sash - +1 str, +1 agi, +1 int, +4/4 - mentalist sash - +2 int, +4/4, +20 EP - healer sash - +2 wis, +4/4, +20 EP (values may be changed to balance sashes for classes) * Shadow's challenge - a quest for THIEVES only. * - find Shadow in one of secret rooms in Kareth - he challenges you to steal from The Bros (all)(only HIDDEN items count) - return stolen items to Shadow - then he challenges you to to steal from Kalyndrel (hidden item) - finally, he challenges you to steal from Hermit. - Hermit catches you and says, “Oh, Shadow is up at it again…” then tells a story about Shadow looking to get Hermit's little secret - which remains a secret. - Shadow will call you loser, steal from him (hidden item). - Shadow will admit his defeat and offer you one of rewards… Rewards:- Shadow dagger, +4, +1 to backstab skill, silver glowing - Shadow gloves - +4/4, +1 to steal and mug, +1 agility - Shadow cloak - +4/4, 40/40 psi/enmiss protection - Shadow boots - +4/4, on-contact featherfall, +1 agi - Shadow cap - +4/4, on-contact IV, no combat stun protection - Shadow bracers - +1 cha, +1 luck, on-contact DETECT - Shadow ring - +4/4, +1 agi, +1 move - Shadow studded leather armor - +5 def., 120/120 fire/ice, better than SD scales - Shadow sash - +4/4, +1 to hide, +1 agi, +1 luck - Shadow amulet - 50 lightning, acid protection - can repeat as necessary in order to get ALL Shadow gear ;) (NOTE! Shadow will STEAL ALL gold from you :P) * Jala's Quest - a quest for PALADINS only * - find a female paladin deep in dark caverns… who knows why is she there? - Jala will give this quest to paladins only - Jala's story: she has been sealing an army of fierce creatures off the Kindgom od Drakkar. But lately her faith was weakened by the influence of one very dark soul, which has arisen amongst that army. She needs someone to go through the Seal, find and slay whatever is housing the dark soul. Bring the throphy. - Jala will open the Seal (a special hex) for you to pass - there is a long cavern full of strong evil creatures (tougher than km5 minos!) that cast fear, dark and such creepy things - there at the end of this cavern is a lair of the Demon. Kill it and bring its trident to Jala. - Jala will praise your victory and offer you one of the following (can repeat quest): - Light mace - +5/5 silver glowing, good damage, very good block, additional damage against evil aligned creatures, +1 skill to multistrike, -10 HP - Light tower shield - +5 def., ultimate paladin's shield, better block than bresh/duke, on-contact ES level 5, +1 skill to parry, -25 HP - Light full plate - +5 def., great blocking (better than levi fp), psi-cutter, 150/150 fire/ice, 75 acid, lightning, FS protection, +2 will, on-contact ES level 5, -25 HP - Light greathelm - +5 def., combat stun prot., +2 will, resist fear, -10 HP - Light gauntlets - +5/5, +1 agility, +1 str, silver glowing, hella good blocking, -10 HP - Light boots - +5/5, +1 move, +2 agility - Light bracers - psi-cutter, 75 EC protection - Light sash - +5/5, +2 will, +2 cha - Light ring - +5/5, on-contact lvl 3-4 ES, +1 cha - Light amulet - +2 will, when stunned/knocked prone/knocked down, put on HIGH level ES and ABS, autoheal at 1/10 hp when proned/stunned/flattened - LIFESAVER, -10 HP - Light cloak - +5/5, +1 agil, +1 will, 50/50 fire/ice, 25 acid, lightning, FS, EC prot, -10 HP Get the full Light gear and be almost invincible :) although you will have less hp NOTE: Gear will pe POOF (gone) if you lose pallyhood while wearing it…! So better be VERY careful. * Avenger sword * - somewhere in Frore lives a smith… he is mourning the loss of his family, which was ambushed by a swarm of marauding monsters of different races. His saddness and hatred motivate him to make an ultimate weapon - deadly to a certain race. - he will require you to bring him items usually found on that type of monster you want to “genocide” - then he needs a certain metal, only to be found in Kareth, very rare - a smith's assistant disappears, must find him… - search for him in Frore, you will find him lying drunk in the building with stans and ale hexes… - take him to smith, but you will have some trouble with drunkard :) easier said than done… will get stunned sometimes, wander off etc. - smith will make him sober fast <G> - finally, you must bring a corpse of creature that belongs to a race you want sword be potent against - smith will forge a sword for certain amount of credits Avenger sword: +4, non-glowing, non-silver, doesnt prone neither knock, crappy damage (as strong as griffy sword) - practically sword. But it will hit the race it is potent against HARD, even harder than masher axe :) for it to work against lair creatures, you have to kill and bring corpse of it (reggie → kill one reggie to get an avenger for reggies)… works against crits that need glowing and/or silver, as long as it is designed for that type. You may have as many different Avengers as possible. Ties. * Guru Quests * DIVINE AURA is a discipline that can be used by healer and ment. - There is one weirdo sitting on a top of rocks on one of smaller island in Kareth lake. He is meditating. - He will teach you how to archieve DIVINE AURA… remember the exact mantras he teaches you - then go find your own rock :) somewhere near… stand on it and type mantras in command mode - if it is succesful, you feel “your soul lift” and such… - oh, I forgot to mention there were some tuff crits not happy with your presence… ;) - return to guru and he will teach you DIVINE AURA DIVINE AURA (100 EP) - a discipline that can be formed on yourself or other crits. A crit with AURA gains willpower, charisma and +? to skill (concentration) bonuses. The power of bonuses depends on former's willpower, experience and skill level (mentalist or healer). Depletes after a certain time, depending on above factors. ETHEREAL is a discipline that can be used by healer and ment. - Again, you must chit-chat with guru… he knows some facts about you before he even seen you… You ask him how can he do… well, he releases his soul, that travels and can see things far from his body. - He may be willing to teach you how to do so… for a certain price. - Bring him a stan from Darwin :) - You have to bring him more and more stans until he is satisfied. should range from 50-150 (We know ya gonna fill your sack, right? ;)) - then he has a taste for ale… lol, just one will do, he will get disquised by it and will stick with stans :) - finally, he will tell you some mantras… memorize them, go to that rock where you were before (for AURA) and type mantras in command mode (on certain hex). - again, there is some mean zoo. Dont get interrupted by them… or might want to kill them all, but regen is fast :) - your soul gets carried away - congrats! Uh oh, there is something wrong… - Guru will sense your danger and, while your soul is still hovering over body, he comes to you in his soul and tell how to get back. - return to him. he will teach you ETHEREAL. Congrats :) ETHEREAL (100EP) - similar to SCRY, but you can move your “soul” anywhere - through walls, etc. to observe far locations. But you can ONLY OBSERVE. Good to check what is below that hole instead of leaping down :) Depletes as you activate #return command or something… your body will be there where you left it. If you get killed, well, you will be dead. You will see your health dropping if you are attacked, though, so you can cancel trip anytime. (more quests to be added) * ITEMS * (that are not mentioned above) - apply in Kareth only - GEMS diamond, green, red gems - normal norken value - ruby - 1-30k (highly random value) - scarab - 10k-50k (rare, random value in range) - jade - 500k (VERY rare) - lair diamond (in some lairs) - 50k-100k Sure this is much coins, however keep in mind that Kareth is a highly dangerous place - you may meet a wrong creature and be stripped of all gems :) and it may be eater hehe or pop all your gear. - POTIONS - mend bottle - norken normal - with a blend (description) - gives overmax hp (or heals, if you are wounded) - IH bottle - normal IH - with a blend - gives overmax hp, a lot more (or heals you to 99%-100% if wounded) - zap bottle - normal - restores EP 100% - with a blend - gives overmax EP Note: bottles with a blend are rarer than normal bottles - normal norken stat pots may be dropped - very rare: charisma pot, luck pot (off the most powerful creatures) - multi-stat bottle (a bottle with rainbow colors, sparking in the light) - raises all stats simultanously by 1 up to 20 max (extremely rare, gonna be more valuable than youth :)) - youth pots - a bottle with blend - make them random effect: some restore to extremely young, some to middle aged etc. - potion of doom - a black bottle with liquid as dark as it can be - random effects: - no stat affect, instant death, restore and lose 1 con - increase a random stat by 1-3(random), max unknown, instant death (with restore) - decrease a random stat by 1-3(random), min unknown, instand death (with restore) - increase a random stat by 1-3(random), no instant death - decrease a random stat by 1-3(random), no instant death NOTE: no info when sensed… neither Sal cant tell what it does. Take care :) - molotov coctail - firebreath effect when thrown, level 10-30 (ouchie) MISC - combat rings: 1/0-6/0, 0/1-0/6, 1/1-6/6 - crits gear has random adds - no adds up to +6 (the best being the rarest) - amulets - random protection (10-200 if single, 10-50 if multi - several types in one) - leather rings - may find stat rings with up to +6 stat bonus, hp, ep rings up to +100 - common gear has random attributes, sense and test them all, you might find an ultimate leather armor better than seahag plate :) also, it may be untied! woo-hoo! (more stuff to be added) * Kareth NOTES ***
occacional strong crit (that got very good stats when randomized - for example max str,
max hp, charge and hit for 2000+ etc)
(remember, you may find an ultimate leather armor that is better than seahag plate) and
coin (run, grab and hide). You are always at risk of seeing the following message: "Being death that cant be done" when in Kareth :) Enclosed lairs are somewhat safe, since there are only lair crits (and their pets). Hermit's isle is the only safe spot in Kareth.
are some twig spots… discover and exploit these.
much… the hardest part is getting to lairs alive, though :)
more classes later :))
crits may live (for a sec). 13/11 may get lucky not to meet one of them huge creatures,
while 50/30 may be one-shotted by one.
scouters. But entire party may be annihilated by just one huge shockwave from one
"innocent small creature" with 1 hp :)
incredible treasures. Expect ANYTHING.
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