Fighter/Mentalist Skill and Tier Info

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REAL Guild :: Kingdom of Drakkar Information :: Class Guides and Spell Lists :: Fighter/MentalistShare |

Fighter/Mentalist Skill and Tier Info

 AuthorMessage**Hercules**

Admin (Officer)

Posts: 96 Join date: 2011-11-08 Age: 32 Location: Lubbock, TX

Character sheet 1: Hercul Barb 69 34/19/15 2: Shera F/M 19 21/16/10 3: Morgana Ment 23 22/10/10 Subject: Fighter/Mentalist Skill and Tier Info Fri Jan 06, 2012 2:41 pm


Fighter/Mentalist Skill and Tier Info Back to All Class Tiers Scroll down to view the tier only table

Skills and Tier InfoLevel Skill Info Gained Ability - 1 Ep cost: 5 Ep Command: Form Enmiss You shoot a missle of pure energy at your target

                Enmiss                       **-**         **2**         Ep cost: 10 Ep

Command: Form Detect This enchantment gives the ability to see illusionary walls

       Detect                       **-**         **3**         Ep cost: 10 Ep

Command: Form sense Sences properties of items. At higer levels allows you to sense hidden properties of items.

       sense
                     **-**         **4**         Ep cost: 20 Ep

Command: Form Resperate Enchantment that keeps you from drowning allowing you to move full speed in water

       Respirate                       **-**         **5**         Ep cost: 10 Ep

Command: Form Protfire This absorbs some of the damage delt by fire

       Protfire                       **-**         **6**         Ep cost: 25 Ep

Command: Form Illusion Forms an illusion of fire/water/snow/wall on target hex

Ep cost: 10 Ep Command: Form Fireball You let forth a blaze of fire. 3×3 area of effect

       Illusion, Fireball                       **-**         **7**         Ep cost: 20 Ep

Command: Form Protice This absorbs some of the damage delt by ice

       Protice                       **-**         **8**         Ep cost: 15 Ep

Command: Form Icestorm You let forth a storm of ice. 3×3 area of effect

       Icestorm                       **-**         **9**         Ep cost: 50 Ep

Command: Form Firebreath You set forth a hot fiery liquid. 5×5 area of effect

Ep cost: 10 Ep Command: Form Door Allows you to create a door in some walls.

       Firebreath, Door                       **-**         **10**         Ep cost: 10 Ep

Command: Form Transmute You turn items on your hex into coins, less then the items actual worth.

Ep cost: 10 Ep Command: Form Darkness Forms a darkness area. 3×3 area of effect.

       Transmute, Darkness                       **-**         **11**         Ep cost: 20 Ep

Command: Form Blast You let out an exlosive force. 3×3 area of effect.

Ep cost: 25 Ep Command: Form Infravision This enchantment will let you see through darkness, can only be cast on others once you reach skill 12.

Ep cost: 10 Ep Command: Form Disintegrate You let forth a destructive force that destroys walls and small items on screen

       Blast, Infravision, Disintegrate                       **-**         **12**         Ep cost: 30 Ep

Command: Form Enchant You Enchant items using your mental power Skill 12 = 3 enchant Skill 17 = 5 (lose Perm hp doing 5) Skill 19 = 6 (Lose perm hp) Skill 20 = 7 (lose perm hp) Skill 21 = 8 (lose perm hp, exp, brings con to 4 Skill 24 = 9 (lose perm hp, exp, brings con to 4

Ep cost: 30 Ep Command: Form Embue You embue items with the discs you know using your mental power Skill 12 = your able to recharge disc twigs Skill 17 = your able to embue golden bracers. takes perm hp. Only discs gained at half of the ments's current skill level can be imbued in items every 40-50 embues the ment loses 3-5 con.

Ep cost: 30 Ep Command: Form Findfriendly You bring forth a friendly creature to assist you. Skill 12 = Bear Skill 14 = Roc Skill 17 = Red dragon Skill 25 = Silver dragon

Ep cost: 20 Ep Command: Form Energyshield This absorbs some of the physical damage delt to you

       Enchant, Imbue, Findfriendly, Energyshield                       **-**         **13**         Ep cost: 55 Ep

Command: Form Icebreath You set forth a freezing storm of hail. Ep cost: 10 Ep

       Icebreath                       **-**         **14**         Ep cost: 35 Ep

Command: Form Energyspear You shoot a piercing spear of pure energy at your target. Can stun the target.

Ep cost: 20 Ep Command: Form absorbtion This absorbs some of the magical damage delt to you, also stops most poison by absorbing it when combined with energyshield.

Ep cost: 15 Ep Command: Form Push You channel your mental energy to push your target.

       Energyspear,   Absorption, Push                        **-**         **15**         Ep cost: 25 Ep

Command: Form Scry See through the eyes of your target for a short period.

Ep cost: 30 Ep Command: Form Featherfall Makes you recieve no damage from falling aswell as preventing round loss when proned.

Ep cost: 25 Ep Command: Form Confusion Confuses your target causing them to attack at random for afew rounds.

       Confusion, Scry,   Featherfall                         **-**         **16**         Ep cost: 100 Ep

Command: Form Earthcrush Causes the weight of the ground to crash down on targets hex. Area of effect hitting all on the hex.

       Earthcrush                       **-**         **17**         Ep cost: 20 Ep

Command: Form Limitedinvis You or your target becomes invisable to some crits, doesn't work on lairs! Attacking cancels the disc.

Ep cost: 100 Ep Command: Form Deplete Removes enchantments and drains ep of target. Attacking cancels the disc.

       LimitedInvis, Deplete                       **-**         **18**         Ep cost: 100 Ep

Command: Form Psimirror Forms a barrier around you or your target that will reflect spells back to the caster.

Ep cost: 100 Ep Command: Form Shockwave You unleash a destructive force around you, breaking walls and causing alot of damage. 3×3 area of effect

Ep cost: 20 Ep Command: Form Passwall You or your target phases out and is able to pass through solid walls.

       Psimirror,   Shockwave, Passwall                       **-**         **19**         Ep cost: 50 Ep

Command: Form Teleport location-name Teleports you to memorized location. to memorize: #memorize “location name” can have a total of 80 locations, 20 in alt 1, 20 in alt 2, 20 in cob, 20 in aleria

       Teleport                       **-**         **20**         Ep cost: 25 Ep

Command: Form Haste Doubles you or your targets actions per round, doubles movement speed, can cost the caster agility.

       Haste                       **-**         **21**         Ep cost: 100 Ep

Command: Form Massteleport You teleport all players on your hex to a memorized location.

       MassTeleport                       **-**         **22**         Ep cost: 10 Ep

Command: Form Energysiphon You take energy points away from your target and add them to your own pool, can effectively boost your ep to twice thier base. ex: 600/600 can become 1200/600

       EnergySiphon                       **-**         **23**         Ep cost: 200 Ep

Command: Form Corspray You blast your target with energy damaging thier armor.

       Corspray                        **-**         **24**         -         -                       **-**         **25**         Boosts the damage of Fireball, Firebreath by 50%
        50% Fire damage boost                       **-**         **26**         Boosts the damage of Icestorm, Icebreath by 50%
        50% Ice damage boost                       **-**         **27**         Boosts the damage of Earthcrush by 50%
        50% Earth damage boost                       **-**         **28**         Boosts the damage of Enmiss, Espear, Elance by 50%
        50% Energy damage boost                       **-**         **29**         Boosts the damage of Fireball, Firebreath by 50%
        25% Fire damage boost                       **-**         **30**         -         -                       **35**         **-**           Ep cost: 200/100 Ep

Command: xForm 220 Embues you or your target with greater accuracy. 20 to hit.

       Accuracy Tier                       **36**         **-**           Ep cost: 100 Ep

Command: xForm 221 Using ankor's incineration, you deal fire damage.

       Ankor's Incineration Tier                       **37**         **-**           Ep cost: 100/200 Ep

Command: xForm 226 Akronium shield grants you 600 damage absorption for 20 rounds.

       Akronium Shield Tier                       **41**         **-**                  Ep cost: 100 Ep

Command: xForm 222 Using ankor's frost, you deal ice damage.

       Ankor's Frost Tier                       **42**         **-**                  Ep cost: 100 Ep

Command: xForm 223 Using ankor's energy, you deal energy damage..

       Ankor's Energy Tier                       **48**         **-**                  Ep cost: 250/150 Ep

Command: xForm 224 Embues you or your target with greater accuracy. 30 to hit.

       Focus Eye Tier                       **50**         **-**                  Ep cost: 400/200 Ep

Command: xForm 228 Grants you haste for 120 rounds, to hit, 2 additional attacks, -20 ep regen for 60 rounds. Can only cast on your self

       Psionic Diversion Tier                       **55**         **-**                  Ep cost: 300/200 Ep

Command: xForm 225 Burning delerium causes fire damage for 50 rounds.

       Burning Delerium Tier                       **60**         **-**                  Ep cost: ?/100 Ep

Command: xForm 229 A damage boost of 700, Increased accuracy. Cancels Accuracy, Focus eye.

       Divergent Essense Tier                       **65**         **32**                  Ep cost: ? Ep

Command: xForm ? ?

       Discerning Eye Tier                       **-**         **31**                    Fireball, Firebreath, Ankor's Incineration damaged increased by 10%
       All fire based damage increases by 10%                       **-**         **32**                  You gain the ability to focus thruststrike
       The ThrustStrike FOCI becomes usable by the F/M                        **-**         **33**                  Boosts the damage of Icestorm, Icebreath, Ankors frost by 10%
       All ice based danage is increased by 10%.                       **-**         **34**                  Energyshield, Absorption, Protfire, Protice,Akronium shield damage reduction increased 10%
       Damage reduction advanced abilities 10% reduction                       **-**         **35**                    Enmiss, Espear, Ankor's energy damage increased by 10%
       All energy based damage  10%                        **-**         **36**                  Any melee strike you land may deplete your target.
       All melee hits have a small chance of casting deplete on the enemy                        **-**         **37**                  You gain 50 bonus floating ep, aswell as an additional 5 ep regen per round.
       F/M Gains  5 to EP regen and  50 bonus floating EP                        **-**         **38**                  You 

gain an offensive armor penetration boost depending on skill in weapon, aswell as your party recieving the same boost depending on your mentalist skill.

       F/M gains a large offensive armor penetration boost based 

on skill of weapon in hand, PARTY receives the boost based on F/Ms MENTALIST skill - 39 Haste no longer has a chance of damaging those you cast it on.

       HASTE no longer runs the risk of damaging the target. Additional stress is involved in avoiding this (ages you)     

Tier Info

Nork/Nl Lvl Req. 220 Accuracy 20 To hit. 5 Rounds 50 Rounds 200/100 Ep 35 221 Ankor's Incineration 2k Fire Dmg. 8 Rounds 0 Rounds 100 Ep 38 226 Akronium Shield 600 damage absorption 200 Rounds 20 Rounds 100/200 Ep 37 222 Ankor's Frost 2k Ice Dmg 8 Rounds 0 Rounds 100 Ep 41 223 Ankor's Energy 2k Energy Dmg 8 Rounds 0 Rounds 100 Ep 44 224 Focus Eye 30 To hit 5 Round 50 Rounds 250/150 Ep 47 228 Psionic Diversion 120 Rnd Haste To hit 2 Attacks -20 Eps Regen No Stat Loss Notes: Self only 1 Round 60 Rounds 400/200 Ep 50 225 Burning Delerium 250 Fire Damage per round 10 Rounds 50 Rounds 300/200 Ep 55 227 Divergent Essense Damage boost (700) To hit, Notes: cancels ACC and FE. 20 Rounds 10 Rounds ?/100 Ep 53 229 Discerning Eye x to hit ? ? 60 (Requires skill 32) 65 ? Ankors fire (Requires skill 34) ? ? ? 70 ? Epocalyptic delirium (Requires skill 34)? ? ? 70 Marksmans Focus X to hit (Requires skill 38) 78 _ Don't Play Leapfrog With Unicorns! ====== Fighter/Mentalist Skill and Tier Info ====== Page 1 of 1 ====== Similar topics ====== ====== Similar topics ====== » Fighter/Warrior » Hero Fighter download » Tseng Akera - Fighter » Anime Tier » BW2 Superior Used Tier Permissions in this forum:You cannot reply to topics in this forum REAL Guild :: Kingdom of Drakkar Information :: Class Guides and Spell Lists :: Fighter/MentalistREAL Guild :: Kingdom of Drakkar Information :: Class Guides and Spell Lists :: Fighter/MentalistFree forums | Games | Other Roleplay games | © phpBB | Free forum support | Contact | Report an abuse | Free forums**