Drakkar Roar Guild

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  **Party Leadership Abilities**
  

  **Party ability**
  **Max**
  **Cost**
  **Effect**
  

  Party defence
  20
  5
  Increases the entire parties defence
  

  Attack bonus
  20
  5
  Increases the entire parties attack
  Swing bonus
  20
  5
  Increases the entire parties accuracy
  Shield bonus
  2
  20
  Increases the entire parties shield blocking capabilities
  Armor advantage
  20
  5
  Increases the entire parties armor id
  Weapon blocking
  20
  5
  Increases the entire parties weapon blocking capabilities
  Healthy advantage
  20
  10
  Increases the health points of each party member.
    (depending on their level)
    Health added is 1/3rd your level (rounded down) for each point in Healthy Advantage.
  Psionic advantage
  20
  10
  Increases the energy points of each party member.

(depending on their level)

  Healthy regen
  20
  10
  Increases the entire parties health regen.
    For each Healthy Regen you have, each party member's ep regen is increased by 1/2 of their level (rounded down)
    Example: If a Level 21 ment is in a party with 1 Healthy Regen, hp regen is increased by 10 for a total hp regen of 11.
    If level 21 ment is in a party with maxed 10 Healthy Regens, hp regen is increased by 10*10 or 100 for total hp regen of 101. 
  Energy regen
  20
  10
  Increases the entire parties energy regen
  Melee damage
  20
  5
  Increases the entire parties melee damage
  Fire damage
  20
  5
  Increases the entire parties fire damage
  Ice damage
  20
  5
  Increases the entire parties ice damage
  Energy damage
  20
  5
  Increases the entire parties energy damage
  Mental damage
  20
  5
  Increases the entire parties mental damage
  Melee dampner
  10
  5
  Decreases the melee damage the party takes
  Fire dampner 
  10
  5
  Decreases the fire damage the party takes
  Ice dampner 
  10
  5
  Decreases the ice damage the party takes
  Energy dampner
  10
  5
  Decreases the energy damage the party takes
  

  Mental dampner
  10
  5
  Decreases the mental damage the party takes
    Party leadership ability points are gained while partied and hunting (3 minimum in party, must remain in sight), Are only gained in nork, aleria and nl.
    Points are gained by party leader,
    points and abilites invested in carry over to new parties lead or joined.
    Party abilities are only in effect if you are in or lead a party of 3 or more players IN sight of each other.
  

  Thanks to Bartosh for alot of info and corrections