Category: Map | Region: Cobrahn
Cobrahn is a dangerous land of jungle, swamp, desert, and forest. Entry requires level 18 and a fee to IENCentral. The terrain is divided into distinct biomes: ocean to the west, swamp in the center, jungle in the north, desert to the east, and forest to the south.
Map of Desert Town (1152×561). Map by SirB.
Dry and dusty is the Desert Town. Come here on your HP quest. Get your Anti-Steve amulet here too. Loot the desert floor for untold riches.
NPCs and Services:
Doom Town and Giant's Keep area (1768×735).
Doom Town detail (360×342). Map by SirB.
Doom Town has its name for a good reason. Beware of the Pillar Room and its giants.
NPCs and Services:
Map of Timmy Town (1500×2000) – click for full resolution.
Named after Timmy, that little rascal. You must chase him down and tell him to go home in order to be atoned. Go to the password girl hidden away in the wall.
NPCs and Services:
Map of Tree Town (650×613). Map by Genesis__MOY.
Climb up the tree stump to the lush green of Tree Town. If you die in your travels, you will restore at the Healer Trainer here.
NPCs and Services:
The Forest Floor of Cobrahn is a favorite hunting area. No psionic attacks here, making it a more predictable fight.
Creatures: Kobold Mages (cast Blind), Giants, Rattlers, Egg-dropping Spiders, Big Biting Piranhas
Key Locations:
Giant's Keep (2106×432) – click for full resolution.
A very dangerous place. Spear Giants and Psi crits lurk everywhere. Come here from Doom Town. Most of it is nontwiggable except the bottom of the grass areas. Not for the weak of heart.
Path from Doom Town to Giant's Keep.
Giant's Keep interior (767×983) – click for full resolution.
Upper Giant Keep.
A very tough neighborhood. Only the Big Dogs run here! Creatures include Spear Giants, Psi crits, Firestorm Mace NPCs, and Espear Bowmen.
Ancient Giant Keep – click for full resolution.
Hidden deep in the Giant Keep is the Ancient section of the Castle. Beware the hordes of Giants that roam the hallways. Named Spear Giants occasionally drop valuable Bracers. Watch out for Firestorm Mace NPCs and Espear Bowmen.
Graagh Castle surface – click for full resolution.
Beware of the Graagh! His minions surround a walled-in cornfield that has Pitcher Plants lurking amongst the ears of corn. Ment crits, archers, and hally-bearing crits patrol the grounds. Corner stairs lead to individual rooms with Archers using blue Espear Bows. Climb down the well in the center to reach Graagh -1.
Bring a Healer with CC. Kill the Graagh for a Barbarian-only weapon OR trade the Graagh Halberd to Duke Moreal for +100 HP (works once only).
Graagh -1 – click for full resolution.
After climbing down the well, swim West to Duke Moreal. He will grant you +100 HP if you bring him a Graagh Halberd. A secret passage behind the Duke leads to caves beyond with Centipedes (may drop Grubs), Sword-wielding crits, Salamanders, Wolfspiders, Scorpions, and Cave Scorpions. A good spot for Barbs.
Graagh Lair: Graagh is waiting in his lair to kill you. Kill him for the Graagh Halberd – a Barbarian-only weapon, excellent for blocking and hitting. Be warned: the Graagh can be pumped up on player deaths.
NW Caves surface (vertical map) – click for full resolution.
NW Caves level 2.
The NorthWest Caves connect multiple areas of Cobrahn. Head north to reach the Roc Lair, then continue east through the Pillars to Doom Town.
NPCs:
SouthWest Caves.
The Southwest Caves have many threats to deal with. Skeletons with Lightning Spears casting darkness, flaming Salamanders, stunning staff NPCs, and poisonous crits too. Centipedes drop Grubs which can be traded for +1 EP Potions.
NPC: EP Potion Trader
Roc Lair – click for full resolution.
If you are a Martial Artist, you may want to come up here for a Roc Egg to trade for Lucien's MA-only gauntlets. Be careful not to get proned off the edges of the cliffs or else walk back up here. Head north from here to the Giants' Outpost and onto the Pillar Room – this way to Doom Town.
NPC: Lucien (MA gauntlet trader – trade Roc Egg)
The Psi Tower is home to Scalers, a Red Dragon, and Cthons. Scalers are tough and may drop CHR rings (+1 to +3). Kill Cthons and collect their eggs to trade to Murg in Desert Town for the Anti-Steve Amulet. Look for attack/defense rings here.
Spectre Lair.
Climb up at the pile of bones in the corner of the forest to reach the Spectre Lair. Spectres sometimes have red robes that reflect psionic energy. Step on the tile east of the climb-up spot to get to the Undead City.
Undead City Level 1 – click for full resolution.
Undead City Level 2 – click for full resolution.
Undead City Level 4 – click for full resolution.
Access the Undead City from the Spectre Lair. The city spans five levels of undead-infested corridors. Proceed deeper through the levels for greater challenges and rewards.
Beetle Lair.
Jump down into the Beetle Lair. Kill the Beetle and tan it for FullPlate. Warning: the area is a no-twig zone.
The Haunt dungeon – click for full resolution.
Climb down at the bonepile west of Juntes to reach the Haunt area. Beware of DarkOrges (shoot arrows), Stunners, Apparitions (blind), FireStorm Mace guys, and rumored Mandrake sightings. A secret wall with stairs leads to Arun's Lair.
Map by Genesis__MOY.
Arun's Lair – click for full resolution.
Accessible from the secret wall in the Haunt. Drop down from here to reach the Ningizidda Lair.
Ningizidda Lair.
Drop down from the Arun Lair to land in a pile of bones. The Ningizidda awaits you. Kill it and tan for 8/8 armor and a stun-proof helm.
Loriapi Lair – click for full resolution.
Kill Loriapi for her Staff, Ring, Robes, Sash, and maybe some Youth Potion. Any hits from her Staff while not wearing a Loriapi Robe will take permanent HP. Be sure to wear your Ningizidda Helm to protect you. Enter the secret passage leading to a set of locked doors.
If you die to Loriapi, your gear may be transmuted and thrown upstairs to Automan's Lair.
Automan Lair.
A very bad place. If you die to Loriapi, your gear will be thrown up here if it is not Transmuted. Automan is a bad dude. Accessible from stairs in Loriapi Lair.
Evell Timmeh Lair.
Connections lead to Timmy -2, Mr. Alverca's Lair, Cobrahn surface, and Timmy Town.
Mr. Alverca's Lair.
Mr. Alverca hangs out here in his home away from home. He carries a +3 glowing crossbow which hits hard. Drops include 4/4 or 5/5 sash, +5 yellow robe, and sometimes +2 bracers. If Evell Timmeh is still alive, he doesn't hit as hard. Connections lead to Timmy Town, Evell Timmeh Lair, Cobrahn, and Timmy -2.
Vanidor Lair – click for full resolution.
Vanidor would welcome you to his lair by shaking hands but his hands are full with 2 Pets and 2 Axes. Best tactic is to draw off and kill each Pet in turn. The Axes are +5. Take on Vanidor directly after the pets. A very fun lair. Stairs northeast of the Lair lead to Undead City -5.
Death Sasquatch Lair.
DeathSasquatch seeks your blood so when you come here, guard yours well. Kill counter crits until they regen to non-long range crits to lessen attacks. The Sas is like a pumped up Large Yeti. The Fur that comes from DeathSasquatch is highly prized by Barbarians.
Timmy Caves surface – click for full resolution.
To the West of Timmy Town are these buildings leading to more caves. Climb down in the grass to get to the forest floor. Watch out for MA crits that jumpkick and Minytes that ambush.
Timmy -2.
Timmy Secret Level.
Cobrahn NPC locations.
Potion Traders:
HP Doctor location.
Barbarian Trainer location.
Forged Weapon Smithy.
Store and Tanner.
Other NPCs:
See also: Cobrahn Items | Monsters | Quests | Back to Maps
Maps by Brenda (BORED), Seville (BORED), SirB, Genesis__MOY, Tantheus, DeadGraagh (BORED), FuryBarb (BORED), Telletran (BORED).