Table of Contents

Party Leadership Abilities

Category: Mechanic

Party leaders can invest points into leadership abilities that buff all party members.

Ability Max Cost Effect
Party defence 20 5 Increases the entire parties defence
Attack bonus 20 5 Increases the entire parties attack
Swing bonus 20 5 Increases the entire parties accuracy
Shield bonus 2 20 Increases the entire parties shield blocking capabilities
Armor advantage 20 5 Increases the entire parties armor id
Weapon blocking 20 5 Increases the entire parties weapon blocking capabilities
Healthy advantage 20 10 Increases the health points of each party member. (depending on their level) Health added is 1/3rd your level (rounded down) for each point in Healthy Advantage.
Psionic advantage 20 10 Increases the energy points of each party member. (depending on their level)
Healthy regen 20 10 Increases the entire parties health regen. For each Healthy Regen you have, each party member's ep regen is increased by 1/2 of their level (rounded down) Example: If a Level 21 ment is in a party with 1 Healthy Regen, hp regen is increased by 10 for a total hp regen of 11. If level 21 ment is in a party with maxed 10 Healthy Regens, hp regen is increased by 10*10 or 100 for total hp regen of 101.
Energy regen 20 10 Increases the entire parties energy regen
Melee damage 20 5 Increases the entire parties melee damage
Fire damage 20 5 Increases the entire parties fire damage
Ice damage 20 5 Increases the entire parties ice damage
Energy damage 20 5 Increases the entire parties energy damage
Mental damage 20 5 Increases the entire parties mental damage
Melee dampner 10 5 Decreases the melee damage the party takes
Fire dampner 10 5 Decreases the fire damage the party takes
Ice dampner 10 5 Decreases the ice damage the party takes
Energy dampner 10 5 Decreases the energy damage the party takes
Mental dampner 10 5 Decreases the mental damage the party takes

Notes

Thanks to Bartosh for alot of info and corrections

See Also

Source: ROAR Guild