Table of Contents

Monster Ecosystem

Category: Monster

An overview of how monsters are organized across the Kingdom of Drakkar by region, type, and difficulty.

Monster Types

Type Description Examples
Humanoid Intelligent bipedal creatures Goblins, Orcs, Ogres, Giants, Trolls
Undead Reanimated dead, immune to poison Skeletons, Zombies, Wraiths, Mummies, Spectres
Beast Natural animals and monsters Rats, Wolves, Spiders, Griffons, Bears
Dragon Dragonkind, extremely powerful Green Dragons, Cobrahn Dragons, Silver Dragon
Elemental Creatures of pure elemental energy Fire Elementals, Ice Elementals
Demon Creatures from dark realms Various lair bosses
Construct Magically created entities Gargoyles, Golems

Nork Ecosystem

The starting region, home to progressively stronger monster populations.

Food Chain

Sewers (Lv1-3)        Wilderness (Lv3-8)      Lairs (Lv8-15)
--------------         ------------------       ---------------
Rats                   Goblins                  Wraiths
Giant Rats             Orcs                     Gargoyles
Snakes                 Ogres                    Griffons
Spiders                Wolves                   Giants
                       Trolls                   Naga
                       Skeletons                Fire Elementals
                       Zombies                  Betty
                                                Leviathan

By Location

Location Monsters Level Range
Nork Sewers Rats, Giant Rats, Snakes, Spiders 1-3
Nork Wilderness Goblins, Orcs, Wolves, Ogres 3-8
Nork Crypt Skeletons, Zombies 4-6
Rat Burrow Large Rats, Rat King 5-7
Mjorin Mines Ogres, Trolls 7-9
Dark Tower 1 Wraiths, Gargoyles 9-11
Dark Tower 2 Naga, Dark Mages 11-13
Griffon Island Griffons 10-12
Giant Keep Giants 11-13
Volcano Fire Elementals, Betty 12-15

Aleria Ecosystem

The mid-game region with diverse biomes and tougher enemies.

By Location

Location Monsters Level Range
Goblin Lair Goblins, Goblin Lord 12-16
Lizard Lair Lizardmen, Lizard King 14-17
Desert Town Mummies, Desert Creatures 14-18
Mummy Lair Mummies, Mummy King 16-20
Spectre Lair Spectres, Wraiths 17-20
Beetle Lair Giant Beetles 15-18
Lori Lair Lori creatures 16-19

Notable Boss Monsters

Boss Location Notable Drops Quest
Goblin Lord Goblin Lair Goblin Lord items Goblin Lord Quest
Lizard King Lizard Lair Lizard King items Lizard King Quest
Mummy King Mummy Lair Mummy King items Mummy King Quest

Cobrahn Ecosystem

An advanced region with stat-boosting potions and challenging dungeons.

By Type

Type Examples Notes
Cobrahn Natives Cobras, Cobrahn Warriors Region-specific creatures
Castle Monsters BDC Guards, Castle Bosses BDC Castle access quest required
Dragons Cobrahn Dragons High-level, group content

Key Locations

Location Monsters Access
Cobrahn Overworld Various Cobrahn creatures Walk from Aleria
BDC Castle Castle guards, bosses Requires access quest
Cobrahn Deep Dragons, high-level bosses Level 25+ recommended

Nameless Lands Ecosystem

The endgame wilderness region with the toughest non-instanced monsters.

Key Monsters

Monster Level Danger Notes
Acidron 28+ High Corrosive damage, degrades armor
Primal 30+ Very High Can primal stun (bypasses normal resist)
Emergon 35+ Extreme Requires full group

Tier Quest Monsters

Location Purpose
Dornar Tier quest location
Sekora Tier quest location
Mormar Tier quest location
Keep Tier quest location

Green Dragon Hatcheries Ecosystem

A unique region focused on the brewing system and dragon hunting.

Monster Population

Monster Drops Purpose
Green Dragon Dragon blood, tongues Brewing ingredient
GDH Monsters Acid potions, stat flowers Brewing ingredients
GDH2 Monsters Level flowers, special items Advanced brewing
GDH Bosses Boss loot, rare items Endgame farming

Brewing Connection

GDH monsters drop the ingredients needed for the brewing system:

Monster Difficulty Scale

A general guide to monster difficulty across the game:

Difficulty Level Range Region Group Size
Trivial 1-3 Nork Sewers Solo
Easy 3-7 Nork Wilderness Solo or Duo
Moderate 7-12 Nork Lairs Small Group (2-3)
Challenging 12-18 Aleria Group (3-4)
Hard 18-25 Cobrahn Full Group (4-6)
Very Hard 25-30 Nameless Lands Full Group (6)
Extreme 30+ NL/GDH Endgame Full Optimized Group

See Also

Compiled from: ROAR, BORED, Tnem, Tantheus