Category: Race
| Stat | Cap |
|---|---|
| STR | 19 |
| AGI | 18 |
| CON | 18 |
| INT | 18 |
| WIS | 18 |
| WIL | 18 |
| CHA | 17 |
| LCK | 18 |
| Special | Extra starting gold |
Also known as: Dwarf
Mountain Dwellers are short, stocky, hardy individuals with leathery skin. They have good constitutions and are very strong. They tend to have terrible luck, but start out with more gold than any other race. And their skills as fighters keep their sacks full.
Mountain Dwellers can roll 19 Strength at character creation — one of only two races that can exceed 18 STR (the other being Outcast). Since stat pots only raise Strength to 18, a Mountain Dweller with 19 STR has a permanent advantage in weapon damage and carry weight.
The trade-off is a Charisma cap of 17, which means permanently higher training costs and Hit Doc prices compared to races that can reach 18 CHA.
| Stat | Cap | Notes |
|---|---|---|
| STR | 19 | Exceeds stat pot cap of 18; permanent advantage |
| CHA | 17 | One below standard; affects training/Hit Doc costs |
| All others | 18 | Standard caps |
| Class | Why |
|---|---|
| Barbarian | 19 STR directly boosts HP per level (STR determines Barbarian HP gains) and weapon damage |
| Paladin | 19 STR means maximum weapon damage; strong CON tendency for HP |
| Fighter | Pure melee benefits most from the 19 STR cap |
| Martial Artist | Strength and Constitution tendencies support the melee/dodge playstyle |