guides:class_ideas_mihey
Table of Contents
Class Ideas — Mihey
Category: Guide | Region: Nork | Difficulty: Beginner
Community-proposed class ideas and modifications for the Kingdom of Drakkar. Written by Mihey of PHNX Guild. These are player suggestions, not official content.
Alchemist (New Class)
Expert in potion-making and item alteration. Merchant can dedicate to Alchemist at the Alchemist's in Nork. Depends on INT, WIS, and LUCK stats.
- Can make potions with empty bottle + recipe + ingredients
- Low skill: mends; Mid skill: IHs, zaps; High skill: stat pots
- Ingredients: mushrooms, holly, blood, bones — dropped by monsters, sold in stores, or foraged
- Higher skill = more effective potions (level 1 mend ~8 HP, level 5 mend 40-60 HP)
- Can make damaging potions for throwing (fire, ice, acid, EC, lightning, poison)
- Transmute discipline — much better than thief/ment's version, high skill = 100% value
- Enchant discipline — like mentalist's, but can also enchant armor, gauntlets, boots
Ranger (New Class)
Bow expert and hunter. Fighter class extension (fighter/ranger).
- Bow expertise: +1 additional attack per 4 bow skill levels
- Can HIDE (like KM4 archers)
- Can EAT mammal animals (bear, deer, wolf) to heal HP
- Limited alchemy: can make mend/healing potions
Ranger Disciplines:
| Skill | Ability | Effect |
|---|---|---|
| 6 | Aim | Additional hit bonus, increases with skill |
| 7 | Fire Arrow | Adds fire damage |
| 7 | Ice Arrow | Adds ice damage |
| 8 | Poison Arrow | Attacks & poisons target |
| 9 | Knock | Stun & knock down target |
| 10 | Exploding Arrow | Blast on contact |
| 11 | Lightning Arrow | Lightning damage on target's hex |
| 12 | Hail | Summon animals to fight for you |
| 13 | Firestorm Arrow | FS damage on target's hex |
| 14 | Ambush | When hidden, attack with increased damage (like BS) |
| 15 | Harry | Attack & move away from target (opposite of Charge) |
| 16 | Pierce | Ignores shield and armor |
| 17 | Stealth | Improved hide, can hide in open, must break before attacking |
| 18 | Multiple Arrows | Fire 2+ arrows at same or different targets |
| 21 | Whirlwind | Fire arrows at all visible AND invisible crits |
| 22 | Swarm | Multiple arrows at single target (like MA's RP) |
| 23 | EC Arrow | Earthcrush on target's hex (aging) |
| 26 | Divine Bow | Temporary +8 enchant, silver/glowing, huge damage (stressful) |
| 27 | Death Arrow | May KILL target instantly (very stressful) |
| 29 | Invisibility | Invisible, can only use normal attacks (stressful) |
| 30 | Counterattack | Automatically counterattacks all attacks (state like parry) |
Thief Modifications
- Appraise — identify item value
- Assassinate — attempt to kill creature instantly; success depends on thief's skill and target's size. Greatly reduced on lairs but big thief can one-shot RD.
- Stealth — improved hide, works in open areas
- Limited alchemy: darkness and poison potions
Paladin Modifications
- Avenge — when a party member dies, paladin enters fierce state (like zerk). Grows stronger with each death.
- Aura — passive bonus to party members (to-hit, defense, willpower, move rate). High skill adds stat bonuses.
Barbarian Modifications
- Eat — consume kills for exp, skill, and possibly stats. Healing on eat. Some creatures may be poisonous.
- Higher zerk HP bonus at levels 21 and 24 (30% total)
- Multistrike ability
- Howl — scare nearby hostiles, reduce their defense/move rate
Martial Artist Modifications
- Counterattack — counterattacks all melee attacks (state like parry)
- Bandage — self-heal, can heal others
Mentalist Modifications
- Drain — drains HP from target; at high skill can drain EP too
- Force Field — transparent barrier with its own HP that absorbs physical damage; psionic attacks bypass it
Healer Modifications
- First Aid — mend, cure poison, disease & vision all in one
- Conversion — convert hostile crits into allies
- Regenerate — improved HP regen, faster recovery from stun/prone/flat
- Symbiosis — link health with target; damage and healing are distributed between both crits proportionally
See Also
Source: PHNX Guild
guides/class_ideas_mihey.txt · Last modified: by 127.0.0.1
