Table of Contents
Undead City Guide
Category: Guide | Region: Cobrahn | Difficulty: Intermediate
A community-compiled guide to the Undead City dungeon levels. Information from Ren, Ztinktoof, Watcher, Thundar, Mihey, Demonaic, and Tranquil. Original thread started by Rasker.
General Tips
- All rooms are twiggable; anything outside rooms is not (—Mihey)
- Bring at least two psi-cutters, preferably three
- You NEED anti-stun: a healer in the party or a ninghi helm
- Cobrahn prot-stun twigs start failing on UC2
- IV or a ment in the party for visibility
- Coin, gems and experience are very good on all levels
UC1
Enemies: Quaz (hide, thrown daggers), Mummy (GS), Rada (hand)\ Psi Attacks: Assault, Enmiss, Darkness
A relatively easy level to start with basic gear, though you need psi-cutters for the constant pecking. Familiarize yourself with UC1 before progressing.
- 2 places on this level commonly have Quaz — stay away from them
- Quaz take a while to hit but can one-shot smaller players
- Rarely, a non-Quaz crit can hit for 700-900 (very rare on UC1)
- With kaldor robes and a cutter, you'll be fine
- Excellent place for quick experience for smaller players
UC2
Enemies: Pumped versions of UC1 critters\ Psi Attacks: Add BIG stun to the list
- Stay away from blobs — level 18 PS rings are useless against their stun
- Radas are tougher to hit
- Quaz hit harder with daggers and can one-shot most players with a proning hit
- 2-3 Quaz commonly regen around the green rectangle in SE corner
- The shield house is a safe house and twiggable
- Shield house: Trade for +100 and +200 shields
- Very nice gold and random treasure
UC3
Enemies: Even bigger versions\ Psi Attacks: Add Charm, Scare, Espear. Blobs mend themselves.
For advanced to moderately advanced players. Even with psi-crush gear, espear protection, and anti-stun, most will find it challenging.
- Very interesting graphics
- Tremendous gold and decent skill
- Quaz can one-shot many players if proned + backstabbed
UC3.5
Same as UC3 but in bigger numbers.
- First area has no psi, just physical — not very rough
- Kills give 51k+ exp each without tons of HP
- Square area has rooms with specific crit types (Blobs, Umbers, Quaz, etc.)
UC4
Pumped versions of UC3 critters with very beefy damage. Comparable to KM-4 of Cobrahn.
- Radas will deplete your disciplines on contact
- Not recommended solo unless at the highest sizes
- Psi crush, Charm, EC, Espear, and lots of nasty spells
- Best with a party
UC5
Possibly the toughest dungeon in the game.
Everything that can happen, happens here:
- Earthcrush, PSI-CRUSH, Charm, Stun, Paralyze, Espear, Blind, Dark
- Huge Radablackbelts that prone and pummel you
- Mummies that can one-shot you
- Very tough Skeletons
- Multiple attack types at once from groups
UC5 also contains several quests and dungeons with lair crits. Think of it as having “roaming lair critters.”
Firestorm Bracers
FS bracers become more powerful with each dungeon level:
- UC1 bracers: protect 100 FS damage
- UC3.5 bracers: protect ~300 FS damage
- Give UC1 bracers to small healers — FS is much better skill than EC, ages less, and does more damage per EP for smaller healers
- Two Guntver robes stack for ~20 EP regen; each is a psi-cutter
Improva Quest
On UC1: Obtain the 4 elemental scrolls to improve a forged weapon.
See Also
Source: PHNX Guild
