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guilds:roar:stats

Drakkar Roar Guild

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  The maxes of each stat is the maximum you can attain using various pots/events in that scenario
    Stat gains from items is capped at +6 in a given stat.
    At level 51 stat cap is raised to +11 in a given stat.
    Caps are raised again at 56,61,66,71,76
  

  **Stat**
  **Desc.**
  **Max in nork**
  **Max in Cob**
  **Max in Nl**
  

  Agility 
  Determines your accuracy to hit and your ability to dodge blows in combat. 
    Agility enhances a thief's ability to steal, mug, and backstab
  18
  23
  -


  Constitution
  Constitution determines the number of Hp you initially possess and the number of Hp you get each time you rest up a level
  18
  23
  25


  Intelligence 
  Intelligence determines how much Ep a psionic character initially posseses and how much Ep he or she gains each time you rest up a level.
    Intelligence is essential for forming psionic disciplines.
  19
  23
  -


  Wisdom
  Wisdom measures your character's common sense and is needed to form healing disciplines. 
    Wisdom also determines how much Ep a healer character initially posseses and how much ep he or she gains each time you rest up a level.
  18
  23
  -


  Strength
   Strength determines how much damage you inflict when you attack with a weapon, and how much weight you can carry without becoming encumbered.
    Determines how much hp a barbarian gains each time you rest up in level.
  18
  23
  -


  Willpower
  Determines your tenacity and ability to resist the effects of psionic disciplines. 
  18
  23
  -


  Charisma
  This determines how well you get along with others. Effects how much coins you will require to train in skills aswell as how much coin it will cost you to buy hp from the hitdoc.
  18
  23
  -


  Luck
  Your luck will influence the outcome of random events. For instance, the higher your luck, the better your chances will be for setting and disarming traps. 
    Luck influences your chance of being striped when you are unlucky enough to die.
  18
  23
  -


  Attacks
  Your Attacks determine how much damage your weapon will do when you hit someone with it.

Hp

  (Hp) Your health measures how much physical damage you can sustain before dying. Your constitution determines your initial health points and modifies the number of Health points you gain as you achieve each experience level.

Ep

  (Ep) Energy Points measures how much energy your character has.
    Intelligence determines your initial Energy Points and modifies the number of Energy Points you gain as you achieve each experience level. 

guilds/roar/stats.txt ยท Last modified: by 127.0.0.1

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