Tantheus' Drakkar Healer Spell List
Healer Spell List:
Referenced : Shar of MOY
Healer Spells
LEVEL
Discipline
Ep Cost
LEVEL
Discipline
Ep Cost
1
Mend
5
14
ProtStun
30
2
Detect
10
Push
20
3
Assault
10
15
Atone
35
4
Blind
10
AutoHeal
50
5
Detox
10
16
Stone to Flesh
100
ProtFire
10
EarthCrush
100
6
Vision
10
17
AntiStun
100
7
CritCure
30
Psi-Crush
100
ProtIce
25
Charm
30
8
Heal
20
18
PowerWord Stun
100
9
Stun
15
Aid
100
Succor
15
19
PowerWord Death
100
10
Light
10
20
PowerWord Heal
100
11
Poison
20
21
Strength
100
FireStorm
25
Cure Disease
200
12
Lightning
15
22
Agillity
200
13
ProtAssault
40
LEVEL
Discipline
Ep Cost
Description
1
Mend
5
This discipline cures minor damage. The healing power of this Discipline is based upon the skill level of the Healer. Form this on yourself or others.
2
Detect
10
Detect places a glowing halo around all illusionary walls within the casters view. The discipline's duration is based on the skill level of the caster. Cast this on yourself or others.
3
Assault
10
This discipline assaults the brain of a creature, disrupting neural pathways and wreaking general havoc upon its nervous system. Assault will cause about 12 points of damage per skill level of the psionicist. Form this on a target.
4
Blind
10
This discipline attempts to cause a targeted creature to go blind. This chance of success is dependent upon the skill level of the psionicist and the experience level of the target. Form this on a target.
5
Detox
10
This healer discipline neutalizes any poison in the recipient. Form this on yourself or others.
ProtFire
10
This discipline forms a protective barrier around the recipient that will resist most fire damage. The amount of Protection is based on the skill level of the Psionicist who forms the discipline. Form this on yourself or others.
6
Vision
10
This discipline restores sight to the blind. Form this on yourself or others.
7
CritCure
30
This healer discipline attempts to bring a slain character back to life. The exertion of forming CritCure often damages the healer who forms the discipline. To resurrect a dead character, you must stand on the same square as the corpse and cast: Form CritCure.
ProtIce
25
This discipline forms a protective barrier around the recipient that will resist most cold damage. The amount of protection is based on the skill level of the psionicist who forms the discipline. Form this on yourself or others.
8
Heal
20
This healer discipline removes almost all damage on the recipient of the discipline, depending on the skill level of the Healer. Form this on yourself or others.
9
Stun
15
Stun attacks the mind, attempting to daze the target so that it is incapable of taking action. A few creatures are immune to this effect. The chance of the Stun discipline succeeding is based on the skill level of the psionicist and the experience level of the target. Form this at a target.
Succor
15
This discipline enables the character to record his present location into a small twig. The twig is generated in the character's right hand when Succor is formed. To form this discipline, empty your right hand and select: Form Succor.
10
Light
10
This discipline causes the illumination of an area 30' x 30', centered at a specified location or target creature. This discipline will counter-act the Darkness discipline and may reveal hidden thieves. To form this discipline, center it on a creature or player or along a path.
11
Poison
20
This discipline attempts to create a toxic poison in the bloodstream of the target creature. The toxicity and duration of the poison depends on the skill level of the psionicist who forms the discipline. From this at a target.
FireStorm
25
FireStorm causes an area to explode. The area of effect is only one square, but the heat is very concentrated. This discipline is so devastating that standard forms of fire protection have little or no effect against it. FireStorm causes an average of 12 points of damage per skill level of the psionicist. Form this at a target or along a path.
12
Lightning
15
This discipline causes a bolt of Lightning to strike a location or specified creature. Terrain type and atmospheric condition often affect the power of this discipline. The damage done by this discipline is based upon the skill level of the psionicist. Form this at a target or along a path.
13
ProtAssault
40
This discipline forms a protective shield around the recipient's mind that will absorb damage done by the Assault discipline. The amount of protection is based on the skill level of the psionicist who forms the discipline. Form this on yourself or others.
14
ProtStun
30
This discipline forms a protective shield around the recipient's mind that will decrease the probability that a Stun discipline will affect the character. The amount of protection is based on the skill level of the healer who forms the discipline. Form this on yourself or others.
Push
20
This dicipline attempts to move a creature a space or two in a random direction. It is possible to push opponents off cliffs or to move stunned allies away from danger. Form this at a target.
15
Atone
35
This discipline attempts to move the recipient one step closer to an alignment of true good. Only extremely skilled practitioners have been able to purify characters enough to pursue Paladinhood. The psionicist who forms this discipline must exert extreme energy to alter the thinking of the recipient and therefore will always suffer some permanent damage in the process. Form this on yourself or other.
AutoHeal
50
This is a healers discipline which imbues the body of the recipient with latent psionic healing energy. For the duration of the discipline, a wound that would drop the recipient below one-fifth of his maximum health points will result in the Autoheal being discharged. This discipline will only activate if the character survives the blow. Form this on yourself or others.
16
Stone to Flesh
100
Restores a statue to life from baskie lair.
EarthCrush
100
With the power of the mind, the psionicist causes the earth itself to rise up in a cresting wave and smash all creatures, friend and foe alike, in a one square area. Use this discipline with extreme caution. To from this discipline you must specify a path.
17
AntiStun
100
Really really hard to stun someone when this is on them.
Psi-Crush
100
All I have to say about this one is…. OUCHIE!!
Charm
30
This discipline attempts to cause a targeted creature to become an automation under the psionicist's control. Both the chance of success and duration depend upon the skill level of the psionicist and the experience level of the creature. Form this on a target.
18
PowerWord
100
Heal:Instantly Heals all visible allies of poison, blindness, and wounds. Stun:Instantly Stuns all hostile creatures visible to the Psionicist. Allied and non-hostile creatures are unaffected. Death:instantly inflicts a base of 30 points of damage per skill level of the psionicist to every visible hostile creature. Allied and non-hostile creatures are unaffected.
Aid
100
Works great, helps you hit more often, and harder..
Source: Original mirror
