mechanics:party_abilities
Table of Contents
Party Leadership Abilities
Category: Mechanic
Party leaders can invest points into leadership abilities that buff all party members.
| Ability | Max | Cost | Effect |
|---|---|---|---|
| Party defence | 20 | 5 | Increases the entire parties defence |
| Attack bonus | 20 | 5 | Increases the entire parties attack |
| Swing bonus | 20 | 5 | Increases the entire parties accuracy |
| Shield bonus | 2 | 20 | Increases the entire parties shield blocking capabilities |
| Armor advantage | 20 | 5 | Increases the entire parties armor id |
| Weapon blocking | 20 | 5 | Increases the entire parties weapon blocking capabilities |
| Healthy advantage | 20 | 10 | Increases the health points of each party member. (depending on their level) Health added is 1/3rd your level (rounded down) for each point in Healthy Advantage. |
| Psionic advantage | 20 | 10 | Increases the energy points of each party member. (depending on their level) |
| Healthy regen | 20 | 10 | Increases the entire parties health regen. For each Healthy Regen you have, each party member's ep regen is increased by 1/2 of their level (rounded down) Example: If a Level 21 ment is in a party with 1 Healthy Regen, hp regen is increased by 10 for a total hp regen of 11. If level 21 ment is in a party with maxed 10 Healthy Regens, hp regen is increased by 10*10 or 100 for total hp regen of 101. |
| Energy regen | 20 | 10 | Increases the entire parties energy regen |
| Melee damage | 20 | 5 | Increases the entire parties melee damage |
| Fire damage | 20 | 5 | Increases the entire parties fire damage |
| Ice damage | 20 | 5 | Increases the entire parties ice damage |
| Energy damage | 20 | 5 | Increases the entire parties energy damage |
| Mental damage | 20 | 5 | Increases the entire parties mental damage |
| Melee dampner | 10 | 5 | Decreases the melee damage the party takes |
| Fire dampner | 10 | 5 | Decreases the fire damage the party takes |
| Ice dampner | 10 | 5 | Decreases the ice damage the party takes |
| Energy dampner | 10 | 5 | Decreases the energy damage the party takes |
| Mental dampner | 10 | 5 | Decreases the mental damage the party takes |
Notes
Thanks to Bartosh for alot of info and corrections
See Also
Source: ROAR Guild
mechanics/party_abilities.txt ยท Last modified: by 127.0.0.1
