quests:betty_quest
Table of Contents
Betty Quest
Category: Quest | Region: Nork | Difficulty: Intermediate
The Betty Quest involves rescuing a lost girl named Betty from the wilderness west of Frore and escorting her safely back to her father, Art. Completing it grants an atonement to Good/Good, random potions, a Zap scroll, and two 20K lair diamonds.
Requirements
- Access to Frore and the area west of it
- Ability to clear Harpies and Skeletons
- A Mentalist in the party is recommended (for Liminvis)
Walkthrough
- Find Art (Betty's father) in a building in the west end of Frore. Click his name and click the talk button to receive a Doll.
- Head west of Frore to the area with Skeletons and Harpies. Betty is on a small island, hidden behind walls.
- Blow the walls (west wall of the Frore Mino building) to create a path to Betty.
- Hold the Doll in your hand — Betty will follow you as long as you're holding it.
- Escort Betty back to Art. Keep her alive — she has only 1 HP and will die easily to any hostile creature.
- Once Betty is safely with Art, say “Art, Betty”.
Betty has only 1 HP. Clear all hostile creatures along the path before leading her. A Mentalist casting Liminvis on Betty is the safest approach.
Rewards
- Atonement up to Good/Good alignment
- Random potions
- 1 Zap scroll
- 2 Lair Diamonds (worth 20K each)
See Also
- Betty Vampire Quest — continuation involving the Vampire lair above Betty's area
- Chipper Key Quest — another Frore-area quest
- Nork Quests (ROAR) — full compilation
Sources: ROAR Guild, REAL Guild
quests/betty_quest.txt · Last modified: by 127.0.0.1
