Table of Contents
Outcast
Category: Race
Quick Facts
| Stat | Cap |
|---|---|
| STR | 19 |
| AGI | 19 |
| CON | 19 |
| INT | 18 |
| WIS | 18 |
| WIL | 18 |
| CHA | 16 |
| LCK | 18 |
| Special | +2 combat bonus |
Also known as: Giant
Outcasts, as the name applies, are shunned by most other races. Long ago a mark was placed upon every Outcast's face so that all might know to avoid them, but everyone has mellowed with the passage of time. The legends imply that the reason for this marking goes back to the days when the Drakkar's power was great, and mortal traitors bent to her will. Outcasts' strengths and weaknesses have long been hidden by their secretive and solitary existence, but they are rumored to have great strength but little luck.
Stat Caps
Outcasts have the most extreme stat distribution of any race. They can roll 19 in three physical stats — Strength, Agility, and Constitution — but pay for it with the second-lowest Charisma cap in the game at 16.
| Stat | Cap | Notes |
|---|---|---|
| STR | 19 | Exceeds stat pot cap of 18 |
| AGI | 19 | Exceeds stat pot cap of 18 |
| CON | 19 | Exceeds stat pot cap of 18 |
| CHA | 16 | Two below standard; significant training cost penalty |
| All others | 18 | Standard caps |
Since stat pots only raise stats to 18, an Outcast with 19 in STR, AGI, and CON has a permanent triple advantage over other races in physical stats. No other race can exceed 18 in more than one stat.
Racial Traits
- +2 Combat Bonus: Outcasts receive a hidden +2 bonus to combat. This is the only racial combat bonus in the game. As noted by Stormwind: “A long time ago someone with a lot of time on their hands figured out Outcasts have a +2 combat bonus.”
- Facial Mark: Every Outcast bears a visible mark on their face, a brand from ancient times connected to the Drakkar's power. This mark is visible on the character sprite.
Character Creation Tips
- The 16 CHA cap is a serious long-term cost — training and Hit Doc prices will always be higher than races that can reach 18 CHA.
- Aim for 19 in STR, AGI, and CON when rolling. Getting all three at 19 is the whole point of choosing Outcast.
- Reroll until Luck is at 18 and Charisma is at 16 (the cap).
- The +2 combat bonus is hidden and always active — it stacks with all other bonuses.
- Outcasts are a min-max choice: dominant in physical combat, but permanently penalized in social/economic stats.
Recommended Classes
| Class | Why |
|---|---|
| Barbarian | 19 STR boosts HP per level and damage; 19 CON adds HP; +2 combat bonus stacks |
| Martial Artist | 19 AGI maximizes dodge and accuracy; 19 STR/CON for damage and HP |
| Thief | 19 AGI enhances steal, mug, and backstab; +2 combat helps melee |
| Fighter | Triple 19 physical stats plus combat bonus makes for raw melee power |
Lore
The Outcasts' mark dates back to an ancient era when the Drakkar — a powerful dragon — held dominion over the lands. Mortal traitors who bent to the Drakkar's will were branded, and their descendants carry the mark to this day. Despite this dark history, attitudes have mellowed over time, and Outcasts now move freely through the world — though many still regard them with suspicion.
See Also
- All Races — stat cap comparison table
- Classes — all playable classes
- Character Stats — how stats affect gameplay
- Fating — can randomly change your race
